#include #include #include /* * mutex malloc */ enum { MAGIC = 0xbada110c, MAX2SIZE = 20 }; typedef struct Bucket Bucket; struct Bucket { int size; int magic; Bucket *next; char data[1]; }; typedef struct Arena Arena; struct Arena { Bucket *btab[MAX2SIZE]; }; static Arena arena; static Lock mlock; #define datoff ((int)((Bucket*)0)->data) void* malloc(long size) { int pow; Bucket *bp; lock(&mlock); for(pow = 1; pow < MAX2SIZE; pow++) { if(size <= (1<next; unlock(&mlock); if(bp->magic != 0) abort(); bp->magic = MAGIC; memset(bp->data, 0, size); return bp->data; } size = sizeof(Bucket)+(1<size = pow; bp->magic = MAGIC; return bp->data; } void free(void *ptr) { Bucket *bp, **l; if(ptr == nil) return; /* Find the start of the structure */ bp = (Bucket*)((uint)ptr - datoff); if(bp->magic != MAGIC) abort(); bp->magic = 0; lock(&mlock); l = &arena.btab[bp->size]; bp->next = *l; *l = bp; unlock(&mlock); } void* realloc(void *ptr, long n) { void *new; uint osize; Bucket *bp; if(ptr == nil) return malloc(n); /* Find the start of the structure */ bp = (Bucket*)((uint)ptr - datoff); if(bp->magic != MAGIC) abort(); /* enough space in this bucket */ osize = 1<size; if(osize >= n) return ptr; new = malloc(n); if(new == nil) return nil; memmove(new, ptr, osize); free(ptr); return new; }