#include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "../port/error.h" // compute nanosecond epoch time from the fastest ticking clock // on the system. converting the time to nanoseconds requires // the following formula // // t = (((1000000000<<31)/f)*ticks)>>31 // // where // // 'f' is the clock frequency // 'ticks' are clock ticks // // to avoid too much calculation in todget(), we calculate // // mult = (1000000000<<31)/f // // each time f is set. f is normally set by a user level // program writing to /dev/fastclock. // // We assume that the cpu's of a multiprocessor are synchronized. // This assumption needs to be questioned with each new architecture. // frequency of the tod clock #define TODFREQ 1000000000LL struct { ulong cnt; Lock; vlong multiplier; // t = off + (multiplier*ticks)>>31 vlong hz; // frequency of fast clock vlong last; // last reading of fast clock vlong off; // offset from epoch to last vlong lasttime; // last return value from todget vlong delta; // add 'delta' each slow clock tick from sstart to send ulong sstart; // ... ulong send; // ... } tod; void todinit(void) { ilock(&tod); tod.last = fastticks((uvlong*)&tod.hz); iunlock(&tod); todsetfreq(tod.hz); addclock0link(todfix); } // // calculate multiplier // void todsetfreq(vlong f) { ilock(&tod); tod.hz = f; tod.multiplier = (TODFREQ<<31)/f; iunlock(&tod); } // // Set the time of day struct // void todset(vlong t, vlong delta, int n) { ilock(&tod); if(t >= 0){ tod.off = t; tod.last = fastticks(nil); tod.lasttime = 0; tod.delta = 0; tod.sstart = tod.send; } else { if(n <= 0) n = 1; n *= HZ; if(delta < 0 && n > -delta) n = -delta; if(delta > 0 && n > delta) n = delta; delta = delta/n; tod.sstart = MACHP(0)->ticks; tod.send = tod.sstart + n; tod.delta = delta; } iunlock(&tod); } // // get time of day // vlong todget(vlong *ticksp) { uvlong x; vlong ticks, diff; ulong t; if(tod.hz == 0) ticks = fastticks((uvlong*)&tod.hz); else ticks = fastticks(nil); // since 64 bit loads are not atomic, we have to lock around them ilock(&tod); tod.cnt++; // add in correction if(tod.sstart != tod.send){ t = MACHP(0)->ticks; if(t >= tod.send) t = tod.send; tod.off = tod.off + tod.delta*(t - tod.sstart); tod.sstart = t; } // convert to epoch diff = ticks - tod.last; x = (diff * tod.multiplier) >> 31; x = x + tod.off; // time can't go backwards if(x < tod.lasttime) x = tod.lasttime; else tod.lasttime = x; iunlock(&tod); if(ticksp != nil) *ticksp = ticks; return x; } // // called every clock tick to avoid calculation overflows // void todfix(void) { vlong ticks, diff; uvlong x; ticks = fastticks(nil); diff = ticks - tod.last; if(diff > tod.hz){ ilock(&tod); // convert to epoch x = diff * tod.multiplier; x = x >> 31; x = x + tod.off; // protect against overflows tod.last = ticks; tod.off = x; iunlock(&tod); } } long seconds(void) { vlong x; int i; x = todget(nil); x = x/TODFREQ; i = x; return i; }