/* Copyright (C) 1989, 1992, 1993 Aladdin Enterprises. All rights reserved. This file is part of Aladdin Ghostscript. Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or distributor accepts any responsibility for the consequences of using it, or for whether it serves any particular purpose or works at all, unless he or she says so in writing. Refer to the Aladdin Ghostscript Free Public License (the "License") for full details. Every copy of Aladdin Ghostscript must include a copy of the License, normally in a plain ASCII text file named PUBLIC. The License grants you the right to copy, modify and redistribute Aladdin Ghostscript, but only under certain conditions described in the License. Among other things, the License requires that the copyright notice and this notice be preserved on all copies. */ /* zmath.c */ /* Mathematical operators */ #include "math_.h" #include "ghost.h" #include "errors.h" #include "oper.h" #include "store.h" /* Current state of random number generator. */ /* We have to implement this ourselves because */ /* the Unix rand doesn't provide anything equivalent to rrand. */ /* Note that the value always lies in the range [0..0x7ffffffe], */ /* even if longs are longer than 32 bits. */ private long rand_state; /* Initialize the random number generator. */ private void zmath_init(void) { rand_state = 1; } /****** NOTE: none of these operators currently ******/ /****** check for floating over- or underflow. ******/ /* sqrt */ int zsqrt(register os_ptr op) { float num; int code = num_params(op, 1, &num); if ( code < 0 ) return code; if ( num < 0.0 ) return_error(e_rangecheck); make_real(op, sqrt(num)); return 0; } /* arccos */ int zarccos(register os_ptr op) { float num, result; int code = num_params(op, 1, &num); if ( code < 0 ) return code; result = acos(num) * radians_to_degrees; make_real(op, result); return 0; } /* arcsin */ int zarcsin(register os_ptr op) { float num, result; int code = num_params(op, 1, &num); if ( code < 0 ) return code; result = asin(num) * radians_to_degrees; make_real(op, result); return 0; } /* atan */ int zatan(register os_ptr op) { float args[2]; float result; int code = num_params(op, 2, args); if ( code < 0 ) return code; if ( args[0] == 0 ) /* on X-axis, special case */ { if ( args[1] == 0 ) return_error(e_undefinedresult); result = (args[1] < 0 ? 180 : 0); } else { result = atan2(args[0], args[1]) * radians_to_degrees; if ( result < 0 ) result += 360; } make_real(op - 1, result); pop(1); return 0; } /* cos */ int zcos(register os_ptr op) { float angle; int code = num_params(op, 1, &angle); if ( code < 0 ) return code; make_real(op, cos(angle * degrees_to_radians)); return 0; } /* sin */ int zsin(register os_ptr op) { float angle; int code = num_params(op, 1, &angle); if ( code < 0 ) return code; make_real(op, sin(angle * degrees_to_radians)); return 0; } /* exp */ int zexp(register os_ptr op) { float args[2]; float result; double ipart; int code = num_params(op, 2, args); if ( code < 0 ) return code; if ( args[0] == 0.0 && args[1] == 0.0 ) return_error(e_undefinedresult); if ( args[0] < 0.0 && modf(args[1], &ipart) != 0.0 ) return_error(e_undefinedresult); result = pow(args[0], args[1]); make_real(op - 1, result); pop(1); return 0; } /* ln */ int zln(register os_ptr op) { float num; int code = num_params(op, 1, &num); if ( code < 0 ) return code; if ( num <= 0.0 ) return_error(e_rangecheck); make_real(op, log(num)); return 0; } /* log */ int zlog(register os_ptr op) { float num; int code = num_params(op, 1, &num); if ( code < 0 ) return code; if ( num <= 0.0 ) return_error(e_rangecheck); make_real(op, log10(num)); return 0; } /* - rand */ int zrand(register os_ptr op) { /* * We use an algorithm from CACM 31 no. 10, pp. 1192-1201, * October 1988. According to a posting by Ed Taft on * comp.lang.postscript, Level 2 (Adobe) PostScript interpreters * use this algorithm too: * x[n+1] = (16807 * x[n]) mod (2^31 - 1) */ #define A 16807 #define M 0x7fffffff #define Q 127773 /* M / A */ #define R 2836 /* M % A */ rand_state = A * (rand_state % Q) - R * (rand_state / Q); /* Note that rand_state cannot be 0 here. */ if ( rand_state <= 0 ) rand_state += M; #undef A #undef M #undef Q #undef R push(1); make_int(op, rand_state); return 0; } /* srand - */ int zsrand(register os_ptr op) { long state; check_type(*op, t_integer); state = op->value.intval; #if arch_sizeof_long > 4 /* Trim the state back to 32 bits. */ state = (int)state; #endif /* * The following somewhat bizarre adjustments are according to * public information from Adobe describing their implementation. */ if ( state < 1 ) state = -(state % 0x7ffffffe) + 1; else if ( state > 0x7ffffffe ) state = 0x7ffffffe; rand_state = state; pop(1); return 0; } /* - rrand */ int zrrand(register os_ptr op) { push(1); make_int(op, rand_state); return 0; } /* ------ Initialization procedure ------ */ BEGIN_OP_DEFS(zmath_op_defs) { {"1arccos", zarccos}, /* extension */ {"1arcsin", zarcsin}, /* extension */ {"2atan", zatan}, {"1cos", zcos}, {"2exp", zexp}, {"1ln", zln}, {"1log", zlog}, {"0rand", zrand}, {"0rrand", zrrand}, {"1sin", zsin}, {"1sqrt", zsqrt}, {"1srand", zsrand}, END_OP_DEFS(zmath_init) }