/* Copyright (C) 1993, 1994 Aladdin Enterprises. All rights reserved. This file is part of Aladdin Ghostscript. Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or distributor accepts any responsibility for the consequences of using it, or for whether it serves any particular purpose or works at all, unless he or she says so in writing. Refer to the Aladdin Ghostscript Free Public License (the "License") for full details. Every copy of Aladdin Ghostscript must include a copy of the License, normally in a plain ASCII text file named PUBLIC. The License grants you the right to copy, modify and redistribute Aladdin Ghostscript, but only under certain conditions described in the License. Among other things, the License requires that the copyright notice and this notice be preserved on all copies. */ /* gxcht.c */ /* Color halftone rendering for Ghostscript imaging library */ #include "gx.h" #include "gserrors.h" #include "gsutil.h" /* for id generation */ #include "gxfixed.h" #include "gxmatrix.h" #include "gxdevice.h" #include "gxcmap.h" #include "gzstate.h" #include "gzht.h" /* Imported procedures */ extern gx_ht_tile *gx_render_ht(P2(gx_ht_cache *, int)); /*** Big memory machines ***/ #define tile_longs_LARGE 256 /*** Small memory machines ***/ #define tile_longs_SMALL 64 #if arch_ints_are_short # define tile_longs tile_longs_SMALL #else # define tile_longs tile_longs_LARGE #endif /* Forward references. */ private void set_ht_colors(P6(gx_color_index [16], gx_tile_bitmap *[4], const gx_device_color *, gx_device *, gx_ht_cache *[4], int)); private void set_color_ht(P9(gx_tile_bitmap *, int, int, int, int, int, int, const gx_color_index [16], const gx_tile_bitmap *[4])); /* Define a table for expanding 8x1 bits to 8x4. */ private const bits32 far_data expand_8x1_to_8x4[256] = { #define x16(c)\ c+0, c+1, c+0x10, c+0x11, c+0x100, c+0x101, c+0x110, c+0x111,\ c+0x1000, c+0x1001, c+0x1010, c+0x1011, c+0x1100, c+0x1101, c+0x1110, c+0x1111 x16(0x00000000), x16(0x00010000), x16(0x00100000), x16(0x00110000), x16(0x01000000), x16(0x01010000), x16(0x01100000), x16(0x01110000), x16(0x10000000), x16(0x10010000), x16(0x10100000), x16(0x10110000), x16(0x11000000), x16(0x11010000), x16(0x11100000), x16(0x11110000) #undef x16 }; /* Prepare to use a colored halftone, by loading the default cache. */ int gx_dc_ht_colored_load(gx_device_color *pdevc, const gs_state *pgs) { const gx_ht_order *porder = &pgs->dev_ht->components[0].corder; gx_ht_cache *pcache = pgs->ht_cache; if ( pcache->order.bits != porder->bits ) gx_ht_init_cache(pcache, porder); return 0; } /* Fill a rectangle with a colored halftone. */ int gx_dc_ht_colored_fill_rectangle(const gx_device_color *pdevc, int x, int y, int w, int h, gx_device *dev, const gs_state *pgs) { ulong tbits[tile_longs]; #define tile_bytes (tile_longs * size_of(long)) gx_tile_bitmap tile; gx_device_halftone *pdht = pgs->dev_ht; int depth = dev->color_info.depth; int nplanes = dev->color_info.num_components; gx_color_index colors[16]; gx_tile_bitmap *bits[4]; gx_ht_cache *caches[4]; int code = 0; int raster; uint size_x; int dw, dh; int lw = pdht->lcm_width, lh = pdht->lcm_height; if ( w <= 0 || h <= 0 ) return 0; tile.data = (byte *)tbits; if ( pdht->components == 0 ) caches[0] = caches[1] = caches[2] = caches[3] = pgs->ht_cache; else { gx_ht_order_component *pocs = pdht->components; pocs[0].corder.cache = pgs->ht_cache; /* Default */ caches[0] = pocs[pdht->color_indices[0]].corder.cache; caches[1] = pocs[pdht->color_indices[1]].corder.cache; caches[2] = pocs[pdht->color_indices[2]].corder.cache; caches[3] = pocs[pdht->color_indices[3]].corder.cache; } set_ht_colors(colors, bits, pdevc, dev, caches, nplanes); /* If the LCM of the plane cell sizes is smaller than */ /* the rectangle being filled, compute a single tile and */ /* let tile_rectangle do the replication. */ if ( (lw < w || lh < h) && (raster = bitmap_raster(lw * depth)) <= tile_bytes / lh ) { tile.raster = raster; tile.rep_width = tile.size.x = lw; tile.rep_height = tile.size.y = lh; tile.id = gs_next_ids(1); /* See below for why we need to cast bits. */ set_color_ht(&tile, 0, 0, lw, lh, depth, nplanes, colors, (const gx_tile_bitmap **)bits); return (*dev_proc(dev, tile_rectangle))(dev, &tile, x, y, w, h, gx_no_color_index, gx_no_color_index, pgs->ht_phase.x, pgs->ht_phase.y); } tile.id = gx_no_bitmap_id; size_x = w * depth; raster = bitmap_raster(size_x); if ( raster > tile_bytes ) { /* We can't even do an entire line at once. */ dw = tile_bytes * 8 / depth; size_x = dw * depth; raster = bitmap_raster(size_x); dh = 1; } else { /* Do as many lines as will fit. */ dw = w; dh = tile_bytes / raster; if ( dh > h ) dh = h; } /* Now the tile will definitely fit. */ tile.raster = raster; tile.rep_width = tile.size.x = size_x / depth; while ( w ) { int cy = y, ch = dh, left = h; tile.rep_height = tile.size.y = ch; for ( ; ; ) { /* The cast in the following statement is bogus, */ /* but some compilers won't accept an array type, */ /* and won't accept it without a cast. */ set_color_ht(&tile, x, cy, dw, ch, depth, nplanes, colors, (const gx_tile_bitmap **)bits); code = (*dev_proc(dev, copy_color))(dev, tile.data, 0, raster, gx_no_bitmap_id, x, cy, dw, ch); if ( code < 0 ) return code; if ( !(left -= ch) ) break; cy += ch; if ( ch > left ) tile.rep_height = tile.size.y = ch = left; } if ( !(w -= dw) ) break; x += dw; if ( dw > w) dw = w, tile.rep_width = tile.size.x = size_x / depth; } return code; } /* * We construct color halftone tiles out of 3 or 4 "planes". * Each plane specifies halftoning for one component (R/G/B or C/M/Y/K). */ /* Set up the colors and the individual plane halftone bitmaps. */ private void set_ht_colors(gx_color_index colors[16], gx_tile_bitmap *bits[4], const gx_device_color *pdc, gx_device *dev, gx_ht_cache *caches[4], int nplanes) { gx_color_value v0[4], v1[4]; static const ulong no_bitmap_data[] = { 0, 0, 0, 0, 0, 0, 0, 0 }; static gx_tile_bitmap no_bitmap = { 0, sizeof(ulong), { sizeof(ulong) * 8, countof(no_bitmap_data) }, gx_no_bitmap_id, 1, 1 }; gx_color_value max_color = dev->color_info.dither_colors - 1; no_bitmap.data = (byte *)no_bitmap_data; #define cb(i) pdc->colors.colored.c_base[i] #define cl(i) pdc->colors.colored.c_level[i] #define set_plane_color(i)\ { uint q = cb(i);\ uint r = cl(i);\ v0[i] = fractional_color(q, max_color);\ if ( r == 0 )\ v1[i] = v0[i], bits[i] = &no_bitmap;\ else\ v1[i] = fractional_color(q+1, max_color),\ bits[i] = &gx_render_ht(caches[i], r)->tile;\ } #define map8(m)\ m(0, v0[0], v0[1], v0[2]); m(1, v1[0], v0[1], v0[2]);\ m(2, v0[0], v1[1], v0[2]); m(3, v1[0], v1[1], v0[2]);\ m(4, v0[0], v0[1], v1[2]); m(5, v1[0], v0[1], v1[2]);\ m(6, v0[0], v1[1], v1[2]); m(7, v1[0], v1[1], v1[2]) set_plane_color(0); set_plane_color(1); set_plane_color(2); if ( nplanes == 3 ) { gx_color_value alpha = pdc->colors.colored.alpha; if ( alpha == gx_max_color_value ) { #ifdef DEBUG # define map1(r, g, b) gx_map_rgb_color(dev, r, g, b) #else dev_proc_map_rgb_color((*map)) = dev_proc(dev, map_rgb_color); # define map1(r, g, b) (*map)(dev, r, g, b) #endif #define mapc(i, r, g, b)\ colors[i] = map1(r, g, b) map8(mapc); #undef map1 #undef mapc } else { #ifdef DEBUG # define map1(r, g, b) gx_map_rgb_alpha_color(dev, r, g, b, alpha) #else dev_proc_map_rgb_alpha_color((*map)) = dev_proc(dev, map_rgb_alpha_color); # define map1(r, g, b) (*map)(dev, r, g, b, alpha) #endif #define mapc(i, r, g, b)\ colors[i] = map1(r, g, b) map8(mapc); #undef map1 #undef mapc } } else { #ifdef DEBUG # define map1(r, g, b, w) gx_map_cmyk_color(dev, r, g, b, w) #else dev_proc_map_cmyk_color((*map)) = dev_proc(dev, map_cmyk_color); # define map1(r, g, b, w) (*map)(dev, r, g, b, w) #endif set_plane_color(3); #define mapc(i, r, g, b)\ colors[i] = map1(r, g, b, v0[3]);\ colors[i+8] = map1(r, g, b, v1[3]) map8(mapc); #undef map1 #undef mapc } #undef map8 #undef set_plane_color #undef cb #undef cl } /* Render the combined halftone. */ private void set_color_ht( gx_tile_bitmap *ctile, /* the output tile; data, raster, size are set */ int px, /* the initial phase of the output tile */ int py, int w, /* how much of the tile to set */ int h, int depth, /* depth of tile (4, 8, 16, 24, 32) */ int nplanes, /* # of source planes, 3 or 4 */ const gx_color_index colors[16], /* the actual colors for the tile, */ /* actually [1 << nplanes] */ const gx_tile_bitmap *bits[4] /* the bitmaps for the planes, */ /* actually [nplanes] */ ) { /* Note that the planes are specified in the order RGB or CMYK, but */ /* the indices used for the internal colors array are BGR or KYMC. */ int x, y; struct tile_cursor_s { int xoffset; int xshift; uint xbytes; int xbits; const byte *row; const byte *tdata; uint raster; const byte *data; int shift; } cursor[4]; int dbytes = depth >> 3; uint dest_raster = ctile->raster; byte *dest_row = ctile->data + dest_raster * (h - 1) + (w * depth) / 8; int endx = w + px; if_debug6('h', "[h]color_ht: x=%d y=%d w=%d h=%d nplanes=%d depth=%d\n", px, py, w, h, nplanes, depth); /* Do one-time cursor initialization. */ { int lasty = h - 1 + py; #define set_start(i, c, btile)\ { int tw = btile->size.x;\ int bx = endx % tw;\ int by = lasty % btile->size.y;\ c.xoffset = bx >> 3;\ c.xshift = 8 - (bx & 7);\ c.xbytes = (tw - 1) >> 3;\ c.xbits = ((tw - 1) & 7) + 1;\ c.tdata = btile->data;\ c.raster = btile->raster;\ c.row = c.tdata + by * c.raster;\ if_debug5('h', "[h]plane %d: size=%d,%d bx=%d by=%d\n",\ i, tw, btile->size.y, bx, by);\ } set_start(0, cursor[0], bits[0]); set_start(1, cursor[1], bits[1]); set_start(2, cursor[2], bits[2]); if ( nplanes == 4 ) set_start(3, cursor[3], bits[3]); #undef set_start } /* Now compute the actual tile. */ for ( y = h; ; dest_row -= dest_raster ) { byte *dest = dest_row; #define set_row(c)\ { c.data = c.row + c.xoffset;\ c.shift = c.xshift;\ } set_row(cursor[0]); set_row(cursor[1]); set_row(cursor[2]); if ( nplanes == 4 ) { set_row(cursor[3]); } #undef set_row --y; for ( x = w; x > 0; ) { bits32 indices; int nx, i; register uint bits; /* Get the next byte's worth of bits. Note that there may be */ /* excess bits set beyond the 8th. */ #define next_bits(c)\ { if ( c.data > c.row )\ { bits = ((c.data[-1] << 8) | *c.data) >> c.shift;\ c.data--;\ }\ else\ { bits = *c.data >> c.shift;\ c.data += c.xbytes;\ if ( (c.shift -= c.xbits) < 0 )\ { bits |= *c.data << -c.shift;\ c.shift += 8;\ }\ else\ { bits |= ((c.data[-1] << 8) | *c.data) >> c.shift;\ c.data--;\ }\ }\ } if ( nplanes == 4 ) { next_bits(cursor[3]); indices = expand_8x1_to_8x4[bits & 0xff] << 1; } else indices = 0; next_bits(cursor[2]); indices = (indices | expand_8x1_to_8x4[bits & 0xff]) << 1; next_bits(cursor[1]); indices = (indices | expand_8x1_to_8x4[bits & 0xff]) << 1; next_bits(cursor[0]); indices |= expand_8x1_to_8x4[bits & 0xff]; #undef next_bits nx = min(x, 8); x -= nx; switch ( dbytes ) { case 0: /* 4 */ for ( i = nx; --i >= 0; indices >>= 4 ) { byte tcolor = (byte)colors[(uint)indices & 0xf]; if ( (x + i) & 1 ) *--dest = tcolor; else *dest = (*dest & 0xf) + (tcolor << 4); } break; case 4: /* 32 */ for ( i = nx; --i >= 0; indices >>= 4 ) { gx_color_index tcolor = colors[(uint)indices & 0xf]; dest -= 4; dest[3] = (byte)tcolor; dest[2] = (byte)(tcolor >> 8); tcolor >>= 16; dest[1] = (byte)tcolor; dest[0] = (byte)((uint)tcolor >> 8); } break; case 3: /* 24 */ for ( i = nx; --i >= 0; indices >>= 4 ) { gx_color_index tcolor = colors[(uint)indices & 0xf]; dest -= 3; dest[2] = (byte)tcolor; dest[1] = (byte)((uint)tcolor >> 8); tcolor >>= 16; dest[0] = (byte)((uint)tcolor >> 8); } break; case 2: /* 16 */ for ( i = nx; --i >= 0; indices >>= 4 ) { uint tcolor = (uint)colors[(uint)indices & 0xf]; dest -= 2; dest[1] = (byte)tcolor; dest[0] = (byte)(tcolor >> 8); } break; case 1: /* 8 */ for ( i = nx; --i >= 0; indices >>= 4 ) *--dest = (byte)colors[(uint)indices & 0xf]; break; } } if ( y == 0 ) break; #define step_row(c, i)\ if ( c.row > c.tdata )\ c.row -= c.raster;\ else\ c.row += c.raster * (bits[i]->size.y - 1) step_row(cursor[0], 0); step_row(cursor[1], 1); step_row(cursor[2], 2); if ( nplanes == 4) step_row(cursor[3], 3); #undef step_row } }