/* Copyright (C) 1989, 1991, 1994 Aladdin Enterprises. All rights reserved. This file is part of Aladdin Ghostscript. Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or distributor accepts any responsibility for the consequences of using it, or for whether it serves any particular purpose or works at all, unless he or she says so in writing. Refer to the Aladdin Ghostscript Free Public License (the "License") for full details. Every copy of Aladdin Ghostscript must include a copy of the License, normally in a plain ASCII text file named PUBLIC. The License grants you the right to copy, modify and redistribute Aladdin Ghostscript, but only under certain conditions described in the License. Among other things, the License requires that the copyright notice and this notice be preserved on all copies. */ /* gx.h */ /* Common internal definitions for Ghostscript library */ #include "stdio_.h" /* includes std.h */ #include "gserror.h" #include "gsio.h" #include "gstypes.h" #include "gsmemory.h" #include "gdebug.h" /* Define an opaque type for a graphics state. */ /* This is used so pervasively that we define it here, */ /* rather than at a higher level as perhaps would be more appropriate. */ #ifndef gs_state_DEFINED # define gs_state_DEFINED typedef struct gs_state_s gs_state; #endif