/* Copyright (C) 1994 Aladdin Enterprises. All rights reserved. This file is part of Aladdin Ghostscript. Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or distributor accepts any responsibility for the consequences of using it, or for whether it serves any particular purpose or works at all, unless he or she says so in writing. Refer to the Aladdin Ghostscript Free Public License (the "License") for full details. Every copy of Aladdin Ghostscript must include a copy of the License, normally in a plain ASCII text file named PUBLIC. The License grants you the right to copy, modify and redistribute Aladdin Ghostscript, but only under certain conditions described in the License. Among other things, the License requires that the copyright notice and this notice be preserved on all copies. */ /* gdevabuf.c */ /* Alpha-buffering device */ #include "memory_.h" #include "gx.h" #include "gserrors.h" #include "gxdevice.h" #include "gxdevmem.h" /* semi-public definitions */ #include "gdevmem.h" /* private definitions */ /* * This device converts graphics sampled at a higher resolution to * alpha values at a lower resolution. It does this by accumulating * the bits of a band and then converting the band to alphas. * In order to make this work, the client of the device must promise * only to visit each band at most once, except possibly for a single * scan line overlapping the adjacent band, and must promise only to write * a single color into the output. In particular, this works * within a single call on gx_fill_path (if the fill loop is constrained * to process bands of limited height on each pass) or a single masked image * scanned in Y order, but not across such calls and not for other * kinds of painting operations. * * We implement this device as a subclass of a monobit memory device. * (We put its state in the definition of gx_device_memory just because * actual subclassing introduces a lot of needless boilerplate.) * We only allocate enough bits for one band. The height of the band * must be a multiple of the Y scale factor; the minimum height * of the band is twice the Y scale factor. * * The bits in storage are actually a sliding window on the true * oversampled image. To avoid having to copy the bits around when we * move the window, we adjust the mapping between the client's Y values * and our own, as follows: * Client Stored * ------ ------ * y0..y0+m-1 n-m..n-1 * y0+m..y0+n-1 0..n-m-1 * where n and m are multiples of the Y scale factor and 0 <= m <= n <= * the height of the band. (In the device structure, m is called * mapped_start and n is called mapped_height.) This allows us to slide * the window incrementally in either direction without copying any bits. */ /* Procedures */ private dev_proc_close_device(mem_abuf_close); private dev_proc_copy_mono(mem_abuf_copy_mono); private dev_proc_fill_rectangle(mem_abuf_fill_rectangle); /* The device descriptor. */ private const gx_device_memory far_data mem_alpha_buffer_device = mem_device("image(alpha buffer)", 0, 1, gx_forward_map_rgb_color, gx_forward_map_color_rgb, mem_abuf_copy_mono, gx_default_copy_color, mem_abuf_fill_rectangle); /* Make an alpha-buffer memory device. */ /* We use abuf instead of alpha_buffer because */ /* gcc under VMS only retains 23 characters of procedure names. */ void gs_make_mem_abuf_device(gx_device_memory *adev, gs_memory_t *mem, gx_device *target, const gs_log2_scale_point *pscale, int alpha_bits, int mapped_x) { gs_make_mem_device(adev, &mem_alpha_buffer_device, mem, 0, target); adev->log2_scale = *pscale; adev->log2_alpha_bits = alpha_bits >> 1; /* works for 1,2,4 */ adev->mapped_x = mapped_x; set_dev_proc(adev, close_device, mem_abuf_close); } /* Internal routine to flush a block of the buffer. */ /* A block is a group of scan lines whose initial Y is a multiple */ /* of the Y scale and whose height is equal to the Y scale. */ private int abuf_flush_block(gx_device_memory *adev, int y) { gx_device *target = adev->target; int block_height = 1 << adev->log2_scale.y; int alpha_bits = 1 << adev->log2_alpha_bits; int ddepth = (adev->width >> adev->log2_scale.x) << adev->log2_alpha_bits; uint draster = bitmap_raster(ddepth); int buffer_y = y - adev->mapped_y + adev->mapped_start; byte *bits; if ( buffer_y >= adev->height ) buffer_y -= adev->height; bits = scan_line_base(adev, buffer_y); bits_compress_scaled(bits, adev->width, block_height, adev->raster, bits, draster, &adev->log2_scale, adev->log2_alpha_bits); return (*dev_proc(target, copy_alpha))(target, bits, 0, draster, gx_no_bitmap_id, adev->mapped_x >> adev->log2_scale.x, y >> adev->log2_scale.y, adev->width >> adev->log2_scale.x, 1, adev->save_color, alpha_bits); } /* Flush the entire buffer. */ private int abuf_flush(gx_device_memory *adev) { int y, code = 0; int block_height = 1 << adev->log2_scale.y; for ( y = 0; y < adev->mapped_height; y += block_height ) if ( (code = abuf_flush_block(adev, adev->mapped_y + y)) < 0 ) return code; adev->mapped_height = adev->mapped_start = 0; return 0; } /* Close the device, flushing the buffer. */ private int mem_abuf_close(gx_device *dev) { int code = abuf_flush(mdev); if ( code < 0 ) return code; return mem_close(dev); } /* * Framework for mapping a requested imaging operation to the buffer. * For now, we assume top-to-bottom transfers and use a very simple algorithm. */ typedef struct y_transfer_s { int y_next; int height_left; int transfer_y; int transfer_height; } y_transfer; private void near y_transfer_init(y_transfer *pyt, gx_device *dev, int ty, int th) { int bh = 1 << mdev->log2_scale.y; if ( ty < mdev->mapped_y || ty > mdev->mapped_y + mdev->mapped_height ) { abuf_flush(mdev); mdev->mapped_y = ty & -bh; mdev->mapped_height = bh; memset(scan_line_base(mdev, 0), 0, bh * mdev->raster); } pyt->y_next = ty; pyt->height_left = th; pyt->transfer_height = 0; } /* while ( yt.height_left > 0 ) { y_transfer_next(&yt, mdev); ... } */ private void near y_transfer_next(y_transfer *pyt, gx_device *dev) { int my = mdev->mapped_y, mh = mdev->mapped_height; int ms = mdev->mapped_start; int ty = pyt->y_next += pyt->transfer_height; int th = pyt->height_left; int bh = 1 << mdev->log2_scale.y; /* From here on, we know that my <= ty <= my + mh. */ int tby, tbh; if ( ty == my + mh ) { /* Add a new block at my1. */ if ( mh == mdev->height ) { abuf_flush_block(mdev, my); mdev->mapped_y = my += bh; if ( (mdev->mapped_start = ms += bh) == mh ) mdev->mapped_start = ms = 0; } else { /* Because we currently never extend backwards, */ /* we know we can't wrap around in this case. */ mdev->mapped_height = mh += bh; } memset(scan_line_base(mdev, (ms == 0 ? mh : ms) - bh), 0, bh * mdev->raster); } /* Now we know that my <= ty < my + mh. */ tby = ty - my + ms; if ( tby < mdev->height ) { tbh = mdev->height - ms; if ( tbh > mh ) tbh = mh; tbh -= tby - ms; } else /* wrap around */ { tby -= mdev->height; tbh = ms + mh - dev->height - tby; } if_debug7('v', "[v]my=%d, mh=%d, ms=%d, ty=%d, th=%d, tby=%d, tbh=%d\n", my, mh, ms, ty, th, tby, tbh); if ( tbh > th ) tbh = th; pyt->height_left = th - tbh; pyt->transfer_y = tby; pyt->transfer_height = tbh; } /* Copy a monobit image. */ private int mem_abuf_copy_mono(gx_device *dev, const byte *base, int sourcex, int sraster, gx_bitmap_id id, int x, int y, int w, int h, gx_color_index zero, gx_color_index one) { y_transfer yt; if ( zero != gx_no_color_index || one == gx_no_color_index ) return_error(gs_error_undefinedresult); x -= mdev->mapped_x; fit_copy_xwh(dev, base, sourcex, sraster, id, x, y, w, h); /* don't limit y */ mdev->save_color = one; y_transfer_init(&yt, dev, y, h); while ( yt.height_left > 0 ) { y_transfer_next(&yt, dev); (*dev_proc(&mem_mono_device, copy_mono))(dev, base + (yt.y_next - y) * sraster, sourcex, sraster, gx_no_bitmap_id, x, yt.transfer_y, w, yt.transfer_height, gx_no_color_index, (gx_color_index)1); } return 0; } /* Fill a rectangle. */ private int mem_abuf_fill_rectangle(gx_device *dev, int x, int y, int w, int h, gx_color_index color) { y_transfer yt; x -= mdev->mapped_x; fit_fill_xwh(dev, x, y, w, h); /* don't limit y */ mdev->save_color = color; y_transfer_init(&yt, dev, y, h); while ( yt.height_left > 0 ) { y_transfer_next(&yt, dev); (*dev_proc(&mem_mono_device, fill_rectangle))(dev, x, yt.transfer_y, w, yt.transfer_height, (gx_color_index)1); } return 0; }