#include #include #include #include Point string(Bitmap *db, Point p, Font *f, char *s, Fcode c) { Layer *dl, *cover; Rectangle r, rc; Point sz; int fits; dl = (Layer*)db; if(dl->cache == 0) Easy: return _string(db, p, f, s, c); sz = strsize(f, s); r.min = p; r.max.x = p.x+sz.x; r.max.y = p.y+sz.y; fits = rectinrect(r, dl->clipr); if(fits && dl->vis==Visible) /* * Look for a Bitmap we can write on instead of a Layer. * r is known to fit within dl->clipr. As long as we have * only Visible covering layers, we know that r will * therefore fit within their cliprs and no more clipping * is required. */ for(cover=dl->cover->layer; ; cover=cover->cover->layer){ if(cover->vis != Visible) break; if(cover->cache == 0){ db = cover; goto Easy; } } /* * Either dl or one of the covering layers is not Visible. * Do the operation in the cache and restore as necessary. * If dl is Visible, r is contained within cover->clipr and * the cache must be restored from the cover; otherwise the * cache is up to date but the restoration of the screen may * require clipping. */ if(!fits && !rectclip(&r, dl->clipr)) goto Return; /* r is now bbox of the portion of dl that will be modified */ cover = dl->cover->layer; if(dl->vis == Visible) bitblt(dl->cache, r.min, cover, r, S); if(!fits){ rc = dl->cache->clipr; clipr(dl->cache, r); } _string(dl->cache, p, f, s, c); if(!fits) clipr(dl->cache, rc); if(dl->vis == Visible) bitblt(cover, r.min, dl->cache, r, S); else if(dl->vis==Obscured) layerop(lupdate, r, dl, (void *)0); Return: return Pt(p.x+sz.x, p.y); } Point _string(Bitmap *d, Point p, Font *f, char *s, Fcode fc) { int n, wid; uchar *b; ushort *c, *ec; enum { Max = 128 }; static ushort cbuf[2*Max]; while(*s){ n = cachechars(f, &s, cbuf, Max, &wid); b = bneed(17+2*n); b[0] = 's'; BPSHORT(b+1, d->id); BPLONG(b+3, p.x); BPLONG(b+7, p.y); BPSHORT(b+11, f->id); BPSHORT(b+13, fc); BPSHORT(b+15, n); b += 17; ec = &cbuf[n]; for(c=cbuf; c