#include #include #include Cursor bullseye={ {-7, -7}, {0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF, 0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF, 0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8,}, {0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE, 0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00,} }; Cursor deadmouse={ {-7, -7}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x8E, 0x1D, 0xC7, 0xFF, 0xE3, 0xFF, 0xF3, 0xFF, 0xFF, 0x7F, 0xFE, 0x3F, 0xF8, 0x17, 0xF0, 0x03, 0xE0, 0x00, 0x00,}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x04, 0x00, 0x82, 0x04, 0x41, 0xFF, 0xE1, 0x5F, 0xF1, 0x3F, 0xFE, 0x17, 0xF0, 0x03, 0xE0, 0x00, 0x00, 0x00, 0x00,} }; Cursor lockarrow={ {-7, -7}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0xC0, 0x0F, 0xC0, 0x03, 0xC0, 0x07, 0xC0, 0x0E, 0xC0, 0x1C, 0xC0, 0x38, 0x00, 0x70, 0x00, 0xE0, 0xDB, 0xC0, 0xDB,} }; uchar darkgreybits[] = { 0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77, 0xDD, 0xDD, 0x77, 0x77, }; Bitmap *darkgrey; void iconinit(void) { darkgrey = balloc(Rect(0, 0, 16, 16), 0); wrbitmap(darkgrey, 0, 16, darkgreybits); }