#include "map.h" static float v3,u2,u3,a,b; /*v=view,p=obj,u=unit.y*/ static int Xharrison(struct place *place, float *x, float *y) { float p1 = -place->nlat.c*place->wlon.s; float p2 = -place->nlat.c*place->wlon.c; float p3 = place->nlat.s; float d = b + u3*p2 - u2*p3; float t; if(d < .01) return 0; t = a/d; if(t < 0) return 0; if(v3*place->nlat.s < 1.) return -1; *y = t*p2*u2 + (v3-t*(v3-p3))*u3; *x = t*p1; if(*x * *x + *y * *y > 16) return 0; return 1; } proj harrison(float r, float alpha) { u2 = cos(alpha*RAD); u3 = sin(alpha*RAD); v3 = r; b = r*u2; a = 1 + b; if(r<1.001 || a