#define button1() (mouse.buttons & 1) #define button3() (mouse.buttons & 4) #define rectf(X,Y,Z) texture(X,Y,grey,Z) #define Drect screen.r #define origin min #define corner max #define F_XOR S^D #define F_OR S|D #define F_STORE S #define F_CLR 0 #define muldiv(a,b,c) (((a)*(b))/(c)) #define Max(x,y) ((x>y)?x:y) #define Min(x,y) ((x