/* sqrt returns the square root of its floating point argument. Newton's method. calls frexp */ #include #include #define _RESEARCH_SOURCE #include static double Inf(int); static int isInf(double, int); double sqrt(double arg) { double x, temp; int exp, i; if(isInf(arg, 1)) return arg; if(arg <= 0) { if(arg < 0) errno = EDOM; return 0; } x = frexp(arg, &exp); while(x < 0.5) { x *= 2; exp--; } /* * NOTE * this wont work on 1's comp */ if(exp & 1) { x *= 2; exp--; } temp = 0.5 * (1.0+x); while(exp > 60) { temp *= (1L<<30); exp -= 60; } while(exp < -60) { temp /= (1L<<30); exp += 60; } if(exp >= 0) temp *= 1L << (exp/2); else temp /= 1L << (-exp/2); for(i=0; i<=4; i++) temp = 0.5*(temp + arg/temp); return temp; } typedef union { double d; struct { #ifdef IEEE_8087 long ls; long ms; #else long ms; long ls; #endif }; } Cheat; #define NANEXP (2047<<20) #define NANMASK (2047<<20) #define NANSIGN (1<<31) static double Inf(int sign) { Cheat a; a.ms = NANEXP; a.ls = 0; if(sign < 0) a.ms |= NANSIGN; return a.d; } static int isInf(double d, int sign) { Cheat a; a.d = d; if(a.ls != 0) return 0; if(a.ms == NANEXP) return sign >= 0; if(a.ms == (NANEXP|NANSIGN)) return sign <= 0; return 0; }