#include #include #include #define DELTA 25 #define TMPSIZE 256 aggr Plist { Point pt0; Point pt1; }; intern int nalloc; intern Plist *pts; intern Frame frame; intern Point bxscan(Frame *f, Rune *sp, Rune *ep, Point *ppt) { Frbox *b; int w, c, nb, delta, nl, nr, rw; char *p, *s, tmp[TMPSIZE+3]; /* +3 for rune overflow */ frame.r = f->r; frame.b = f->b; frame.font = f->font; frame.maxtab = f->maxtab; frame.left = f->left; frame.nbox = 0; frame.nchars = 0; delta = DELTA; nl = 0; for(nb=0; spmaxlines; nb++){ if(nb == frame.nalloc){ _frgrowbox(&frame, delta); if(delta < 10000) delta *= 2; } b = &frame.box[nb]; c = *sp; if(c=='\t' || c=='\n'){ b->bc = c; b->wid = 5000; if(c == '\n') b->minwid = 0; else b->minwid = charwidth(frame.font, ' '); b->nrune = -1; if(c=='\n') nl++; frame.nchars++; sp++; }else{ s = tmp; nr = 0; w = 0; while(sp < ep){ rw = runetochar(s, sp); if(s+rw >= tmp+TMPSIZE) break; w += charwidth(frame.font, c); sp++; s += rw; nr++; c = *sp; if(c=='\t' || c=='\n') break; } *s++ = 0; p = _frallocstr(s-tmp); b = &frame.box[nb]; b->ptr = p; memmove(p, tmp, s-tmp); b->wid = w; b->nrune = nr; frame.nchars += nr; } frame.nbox++; } _frcklinewrap0(f, ppt, &frame.box[0]); return _frdraw(&frame, *ppt); } intern void chopframe(Frame *f, Point pt, uint p, int bn) { int nrune; Frbox *b; for(b = &f->box[bn]; ; b++){ if(b >= &f->box[f->nbox]) berror("endofframe"); _frcklinewrap(f, &pt, b); if(pt.y >= f->r.max.y) break; nrune = b->nrune; if(nrune < 0) nrune = 1; p += nrune; _fradvance(f, &pt, b); } f->nchars = p; f->nlines = f->maxlines; if(b<&f->box[f->nbox]) /* BUG */ _frdelbox(f, (int)(b-f->box), f->nbox-1); } void frinsert(Frame *f, Rune *sp, Rune *ep, uint p0) { Point pt0, pt1, ppt0, ppt1, pt; Frbox *b; int s, n, n0, nn0, y; Rectangle r; int npts; if(p0 > f->nchars || sp == ep || f->b == nil) return; n0 = _frfindbox(f, 0, 0, p0); nn0 = n0; pt0 = _frptofcharnb(f, p0, n0); ppt0 = pt0; pt1 = bxscan(f, sp, ep, &ppt0); ppt1 = pt1; if(n0 < f->nbox){ _frcklinewrap(f, &pt0, b = &f->box[n0]); /* for frselectf() */ _frcklinewrap0(f, &ppt1, b); } f->modified = 1; /* * ppt0 and ppt1 are start and end of insertion as they will appear when * insertion is complete. pt0 is current location of insertion position * (p0); pt1 is terminal point (without line wrap) of insertion. */ if(p0==f->p0 && p0==f->p1) /* quite likely */ frselectf(f, pt0, pt0, F&~D); else frselectp(f, F&~D); /* * Find point where old and new x's line up * Invariants: * pt0 is where the next box (b, n0) is now * pt1 is where it will be after then insertion * If pt1 goes off the rectangle, we can toss everything from there on */ b = &f->box[n0]; for(npts=0; pt1.x!= pt0.x && pt1.y!=f->r.max.y && n0nbox; npts++){ _frcklinewrap(f, &pt0, b); _frcklinewrap0(f, &pt1, b); if(b->nrune > 0){ n = _frcanfit(f, pt1, b); if(n == 0) berror("_frcanfit==0"); if(n != b->nrune){ _frsplitbox(f, n0, n); b = &f->box[n0]; } } if(npts == nalloc){ pts = realloc(pts, (npts+DELTA)*sizeof(pts[0])); nalloc += DELTA; b = &f->box[n0]; } pts[npts].pt0 = pt0; pts[npts].pt1 = pt1; /* has a text box overflowed off the frame? */ if(pt1.y == f->r.max.y) break; _fradvance(f, &pt0, b); pt1.x += _frnewwid(f, pt1, b); b++; n0++; } if(pt1.y > f->r.max.y) berror("frinsert pt1 too far"); if(pt1.y==f->r.max.y && n0nbox){ f->nchars -= _frstrlen(f, n0); _frdelbox(f, n0, f->nbox-1); } if(n0 == f->nbox) f->nlines = (pt1.y-f->r.min.y)/f->font->height+(pt1.x>f->left); else if(pt1.y!=pt0.y){ int q0, q1; y = f->r.max.y; q0 = pt0.y+f->font->height; q1 = pt1.y+f->font->height; f->nlines += (q1-q0)/f->font->height; if(f->nlines > f->maxlines) chopframe(f, ppt1, p0, nn0); if(pt1.y < y){ r = f->r; r.min.y = q0; r.max.y = y-(q1-q0); if(q1 < y) bitblt(f->b, Pt(f->r.min.x, q1), f->b, r, S); r.min = pt0; r.max.y = q0; bitblt(f->b, pt1, f->b, r, S); } } /* * Move the old stuff down to make room. The loop will move the stuff * between the insertion and the point where the x's lined up. * The bitblts above moved everything down after the point they lined up. */ y = 0; if(pt1.y == f->r.max.y) y = pt1.y; for(b = &f->box[n0-1]; --npts >= 0; --b){ pt = pts[npts].pt1; if(b->nrune > 0){ r.min = pts[npts].pt0; r.max = r.min; r.max.x += b->wid; r.max.y += f->font->height; bitblt(f->b, pt, f->b, r, S); if(pt.y < y){ /* clear bit hanging off right */ r.min = pt; r.max = pt; r.min.x += b->wid; r.max.x = f->r.max.x; r.max.y += f->font->height; bitblt(f->b, r.min, f->b, r, 0); } y = pt.y; }else{ r.min = pt; r.max = pt; r.max.x += b->wid; r.max.y += f->font->height; if(r.max.x >= f->r.max.x) r.max.x = f->r.max.x; bitblt(f->b, r.min, f->b, r, 0); y = 0; if(pt.x == f->left) y = pt.y; } } frselectf(f, ppt0, ppt1, 0); _frredraw(&frame, ppt0); _fraddbox(f, nn0, frame.nbox); for(n=0; nbox[nn0+n] = frame.box[n]; if(nn0>0 && f->box[nn0-1].nrune>=0 && ppt0.x-f->box[nn0-1].wid>=(int)f->left){ --nn0; ppt0.x -= f->box[nn0].wid; } n0 += frame.nbox; s = n0; if(n0 < f->nbox-1) s++; _frclean(f, ppt0, nn0, s); f->nchars += frame.nchars; if(f->p0 >= p0) f->p0 += frame.nchars; if(f->p0 > f->nchars) f->p0 = f->nchars; if(f->p1 >= p0) f->p1 += frame.nchars; if(f->p1 > f->nchars) f->p1 = f->nchars; frselectp(f, F&~D); }