implement Gatherengine; include "sys.m"; sys: Sys; include "draw.m"; include "sets.m"; sets: Sets; Set, set, A, B, All, None: import sets; include "../spree.m"; spree: Spree; Attributes, Range, Object, Clique, Member, rand: import spree; include "allow.m"; allow: Allow; include "cardlib.m"; cardlib: Cardlib; Selection, Cmember, Card: import cardlib; getcard: import cardlib; dTOP, dRIGHT, dLEFT, oRIGHT, oDOWN, aCENTRERIGHT, aCENTRELEFT, aUPPERRIGHT, EXPAND, FILLX, FILLY, Stackspec: import Cardlib; include "../gather.m"; clique: ref Clique; open: array of ref Object; # [8] cells: array of ref Object; # [4] acepiles: array of ref Object; # [4] txpiles: array of ref Object; # [len open + len cells] deck: ref Object; fnames := array[] of { "qua", "quack", "quackery", "quad", "quadrangle", "quadrangular", "quadrant", "quadratic", "quadrature", "quadrennial", }; dir(name: string, perm: int, owner: string): Sys->Dir { d := Sys->zerodir; d.name = name; d.uid = owner; d.gid = owner; d.qid.qtype = (perm >> 24) & 16rff; d.mode = perm; # d.atime = now; # d.mtime = now; return d; } suitsout := array[4] of {* => -1}; mainmember: ref Cmember; CLICK: con iota; Openspec := Stackspec( "display", # style 19, # maxcards 0, # conceal "" # title ); Pilespec := Stackspec( "pile", # style 19, # maxcards 0, # conceal "pile" # title ); Untitledpilespec := Stackspec( "pile", # style 13, # maxcards 0, # conceal "" # title ); clienttype(): string { return "cards"; } maxmembers(): int { return 1; } init(srvmod: Spree, g: ref Clique, nil: list of string, nil: int): string { sys = load Sys Sys->PATH; clique = g; spree = srvmod; allow = load Allow Allow->PATH; if (allow == nil) { sys->print("whist: cannot load %s: %r\n", Allow->PATH); return "bad module"; } allow->init(spree, clique); sets = load Sets Sets->PATH; if (sets == nil) { sys->print("whist: cannot load %s: %r\n", Sets->PATH); return "bad module"; } cardlib = load Cardlib Cardlib->PATH; if (cardlib == nil) { sys->print("whist: cannot load %s: %r\n", Cardlib->PATH); return "bad module"; } cardlib->init(spree, clique); g.fcreate(0, -1, dir("data", 8r555|Sys->DMDIR, "spree")); for(i := 0; i < len fnames; i++) g.fcreate(i + 1, 0, dir(fnames[i], 8r444, "arble")); return nil; } propose(members: array of string): string { if (len members != 1) return "one member only"; return nil; } start(members: array of ref Member, archived: int) { sys->print("freecell: starting\n"); if (archived) { archiveobj := cardlib->unarchive(); open = cardlib->getarchivearray("open"); cells = cardlib->getarchivearray("cells"); acepiles = cardlib->getarchivearray("acepiles"); txpiles = cardlib->getarchivearray("txpiles"); deck = cardlib->getarchiveobj("deck"); for (i := 0; i < len suitsout; i++) suitsout[i] = int archiveobj.getattr("suitsout" + string i); mainmember = Cmember.findid(int archiveobj.getattr("mainmember")); allow->unarchive(archiveobj); archiveobj.delete(); } else { sys->print("freecell: starting afresh\n"); mainmember = Cmember.join(members[0], -1); mainmember.layout.lay.setvisibility(All); startclique(); movefree(); allow->add(CLICK, members[0], "click %o %d"); } } readfile(f: int, boffset: big, n: int): array of byte { offset := int boffset; f--; if (f < 0 || f >= len fnames) return nil; data := array of byte fnames[f]; if (offset >= len data) return nil; if (offset + n > len data) n = len data - offset; return data[offset:offset + n]; } archive() { sys->print("freecell: archiving\n"); archiveobj := cardlib->archive(); cardlib->archivearray(open, "open"); cardlib->archivearray(cells, "cells"); cardlib->archivearray(acepiles, "acepiles"); cardlib->archivearray(txpiles, "txpiles"); cardlib->setarchivename(deck, "deck"); for (i := 0; i < len suitsout; i++) archiveobj.setattr("suitsout" + string i, string suitsout[i], None); archiveobj.setattr("mainmember", string mainmember.id, None); allow->archive(archiveobj); } command(p: ref Member, cmd: string): string { (err, tag, toks) := allow->action(p, cmd); if (err != nil) return err; cp := Cmember.find(p); if (cp == nil) return "you are not playing"; case tag { CLICK => # click stack index stack := clique.objects[int hd tl toks]; nc := len stack.children; idx := int hd tl tl toks; sel := cp.sel; stype := stack.getattr("type"); if (sel.isempty() || sel.stack == stack) { if (idx < 0 || idx >= len stack.children) return "invalid index"; case stype { "cell" or "open" => select(cp, stack, (idx, nc)); * => return "you can't move cards from there"; } } else { from := sel.stack; case stype { "acepile" => if (sel.r.end != sel.r.start + 1) return "only one card at a time!"; addtoacepile(sel.stack); sel.set(nil); movefree(); "open" => c := getcard(sel.stack.children[sel.r.start]); col := !isred(c.suit); n := c.number + 1; for (i := sel.r.start; i < sel.r.end; i++) { c2 := getcard(sel.stack.children[i]); if (isred(c2.suit) == col) return "bad colour sequence"; if (c2.number != n - 1) return "bad number sequence"; n = c2.number; col = isred(c2.suit); } if (nc != 0) { c2 := getcard(stack.children[nc - 1]); if (isred(c2.suit) == isred(c.suit) || c2.number != c.number + 1) return "opposite colours, descending, only"; } r := sel.r; selstack := sel.stack; sel.set(nil); fc := freecells(stack); if (r.end - r.start - 1 > len fc) return "not enough free cells"; n = 0; for (i = r.end - 1; i >= r.start + 1; i--) selstack.transfer((i, i + 1), fc[n++], -1); selstack.transfer((i, i + 1), stack, -1); while (--n >= 0) fc[n].transfer((0, 1), stack, -1); movefree(); "cell" => if (sel.r.end - sel.r.start > 1 || nc > 0) return "only one card allowed there"; sel.transfer(stack, -1); movefree(); * => return "can't move there"; } } } return nil; } freecells(dest: ref Object): array of ref Object { fc := array[len txpiles] of ref Object; n := 0; for (i := 0; i < len txpiles; i++) if (len txpiles[i].children == 0 && txpiles[i] != dest) fc[n++] = txpiles[i]; return fc[0:n]; } # move any cards that can be moved. movefree() { nmoved := 1; while (nmoved > 0) { nmoved = 0; for (i := 0; i < len txpiles; i++) { pile := txpiles[i]; nc := len pile.children; if (nc == 0) continue; card := getcard(pile.children[nc - 1]); if (suitsout[card.suit] != card.number - 1) continue; # card can be moved; now make sure there's no card out # that might be moved onto this card for (j := 0; j < len suitsout; j++) if (isred(j) != isred(card.suit) && card.number > 1 && suitsout[j] < card.number - 1) break; if (j == len suitsout) { addtoacepile(pile); nmoved++; } } } } addtoacepile(pile: ref Object) { nc := len pile.children; if (nc == 0) return; card := getcard(pile.children[nc - 1]); for (i := 0; i < len acepiles; i++) { anc := len acepiles[i].children; if (anc == 0) { if (card.number == 0) break; continue; } acard := getcard(acepiles[i].children[anc - 1]); if (acard.suit == card.suit && acard.number == card.number - 1) break; } if (i < len acepiles) { pile.transfer((nc - 1, nc), acepiles[i], -1); suitsout[card.suit] = card.number; } } startclique() { addlayobj, addlayframe: import cardlib; open = array[8] of {* => newstack(nil, Openspec, "open", nil)}; acepiles = array[4] of {* => newstack(nil, Untitledpilespec, "acepile", nil)}; cells = array[4] of {* => newstack(nil, Untitledpilespec, "cell", "cell")}; for (i := 0; i < len cells; i++) cells[i].setattr("showsize", "0", All); txpiles = array[12] of ref Object; txpiles[0:] = open; txpiles[len open:] = cells; deck = clique.newobject(nil, All, "stack"); cardlib->makecards(deck, (0, 13), nil); addlayframe("arena", nil, nil, dTOP|EXPAND|FILLX|FILLY, dTOP); addlayframe("top", "arena", nil, dTOP|EXPAND, dTOP); addlayframe("bot", "arena", nil, dTOP|EXPAND, dTOP); for (i = 0; i < 4; i++) addlayobj(nil, "top", nil, dRIGHT, acepiles[i]); for (i = 0; i < 4; i++) addlayobj(nil, "top", nil, dLEFT, cells[i]); for (i = 0; i < len open; i++) addlayobj(nil, "bot", nil, dLEFT|oDOWN|EXPAND, open[i]); deal(); } deal() { cardlib->shuffle(deck); cardlib->deal(deck, 7, open, 0); } newstack(parent: ref Object, spec: Stackspec, stype, title: string): ref Object { stack := cardlib->newstack(parent, nil, spec); stack.setattr("type", stype, None); stack.setattr("actions", "click", All); stack.setattr("title", title, All); return stack; } isred(suit: int): int { return suit == Cardlib->DIAMONDS || suit == Cardlib->HEARTS; } select(cp: ref Cmember, stack: ref Object, r: Range) { if (cp.sel.isempty()) { cp.sel.set(stack); cp.sel.setrange(r); } else { if (cp.sel.r.start == r.start && cp.sel.r.end == r.end) cp.sel.set(nil); else cp.sel.setrange(r); } } #randstate := 1; #srand(seed: int) #{ # randstate = seed; #} # #rand(): int #{ # randstate = randstate * 214013 + 2531011; # return (randstate >> 16) & 0x7fff; #} ##From: jimh@MICROSOFT.com (Jim Horne) ## ##I'm happy to share the card shuffle algorithm, but I warn you, ##it does depend on the rand() and srand() function built into MS ##compilers. The good news is that I believe these work the same ##for all our compilers. ## ##I use cards.dll which has it's own mapping of numbers (0-51) to ##cards. The following will give you the idea. Play around with ##this and you'll be able to generate all the cliques. ## ##Go ahead and post the code. People might as well have fun with it. ##Please keep me posted on anything interesting that comes of it. ##Thanks. # #msdeal(cliquenumber: int): array of array of Card #{ # deck := array[52] of Card; # for (i := 0; i < len deck; i++) # put unique card in each deck loc. # deck[i] = Card(i % 4, i / 4, 0); # wleft := 52; # cards left to be chosen in shuffle # cards := array[8] of {* => array[7] of Card}; # max := array[8] of {* => 0}; # srand(cliquenumber); # for (i = 0; i < 52; i++) { # j := rand() % wleft; # card[i % 8][i / 8] = deck[j]; # max[i % 8] = i / 8; # deck[j] = deck[--wleft]; # } # for (i = 0; i < len cards; i++) # cards[i] = cards[i][0:max[i]]; # return cards; #}