#include #include #include #include #include "../interp/runt.h" #include #include Draw_Rect edgerect(Prefab_Environ *e, Draw_Point p, Draw_Rect *rin) { Draw_Rect r; Screen *s; r.min.x = p.x; r.min.y = p.y; r.max.x = p.x + 1 + Dx(*rin) + 1; r.max.y = p.y + 1 + Dy(*rin) + 1; /* outer box computed; now make sure it's all visible */ s = lookupscreen(e->screen); if(s != nil) fitrect((Rectangle*)&r, s->display->image->r); rin->min.x = r.min.x+1; rin->min.y = r.min.y+1; rin->max.x = r.max.x-1; rin->max.y = r.max.y-1; return r; } /* * Draw edge around r. * Assume geometry has already been clipped and adjusted. */ void edge(Prefab_Environ *e, Image *box, Draw_Rect dr, Draw_Rect dclipr) { Rectangle r, r1, clipr; Image *ones, *ec; Screen *s; R2R(r, dr); R2R(clipr, dclipr); r.min.x -= 1; r.min.y -= 1; r.max.x += 1; r.max.y += 1; s = lookupscreen(e->screen); if(s == nil) return; ones = s->display->ones; ec = lookupimage(e->style->edgecolor); if(ec == nil) return; r1 = r; r1.min.y++; r1.max.y = r1.min.y+2; r1.max.x = r1.min.x+2*(r1.max.x-r1.min.x)/3; if(rectclip(&r1, clipr)) draw(box, r1, ec, ones, r1.min); r1 = r; r1.min.x++; r1.max.x = r1.min.x+2; r1.max.y = r1.min.y+2*(r1.max.y-r1.min.y)/3; if(rectclip(&r1, clipr)) draw(box, r1, ec, ones, r1.min); r1=r; r1.min.x = r1.max.x-1; if(rectclip(&r1, clipr)) draw(box, r1, ec, ones, r1.min); r1=r; r1.min.y = r1.max.y-1; if(rectclip(&r1, clipr)) draw(box, r1, ec, ones, r1.min); r1 = r; r1.max.y = r1.min.y+1; if(rectclip(&r1, clipr)) draw(box, r1, ec, ones, r1.min); r1=r; r1.max.x = r1.min.x+1; if(rectclip(&r1, clipr)) draw(box, r1, ec, ones, r1.min); } void redrawcompound(Image *i, Rectangle clipr, Prefab_Compound *c) { Rectangle r1, rt, r; int l, len; Prefab_Style *s; Image *elemcolor, *edgecolor; List *list; Font *font; Prefab_Element *e; if(c==H || badenviron(c->environ, 0)) return; r = clipr; s = c->environ->style; elemcolor = lookupimage(s->elemcolor); edgecolor = lookupimage(s->edgecolor); if(elemcolor==nil || edgecolor==nil) return; draw(i, r, elemcolor, i->display->ones, r.min); if(lookupelement(c->title) != H){ R2R(rt, c->title->r); if(c->title->environ!=H && c->title->environ->style!=H && rectXrect(r, rt)){ drawelement(c->title, i, r, c->environ==c->title->environ, 0); r1.min.x = c->r.min.x; r1.min.y = c->title->r.max.y; s = c->title->environ->style; len = 0; switch(c->title->kind){ case ETitle: font = lookupfont(s->titlefont); if(font != nil) len = 2+1+stringwidth(font, string2c(c->title->str)); break; case EVertical: font = lookupfont(s->titlefont); if(font != nil) for(list=c->title->kids; list!=H; list=list->tail){ e = *(Prefab_Element**)list->data; l = stringwidth(font, string2c(e->str)); if(l > len) len = l; } len += 2+1; break; default: len = r1.min.x+2*Dx(c->r)/3; } r1.max.x = r1.min.x + len; r1.max.y = r1.min.y+1; draw(i, r1, edgecolor, i->display->ones, r.min); r.min.y = r1.max.y; } } if(c->contents!=H) drawelement(c->contents, i, r, c->environ==c->contents->environ, 0); edge(c->environ, i, c->r, DRECT(clipr)); } void refreshcompound(Image *i, Rectangle r, void *ptr) { Prefab_Compound *c; c = ptr; if(c == nil) return; if(i == nil){ /* called from flushimage */ i = lookupimage(c->image); if(i == nil) return; } redrawcompound(i, r, c); } void localrefreshcompound(Memimage *mi, Rectangle r, void *ptr) { Prefab_Compound *c; Image *i; USED(mi); /* can't do anything with this, but it's part of the memlayer interface */ c = ptr; if(c == nil) return; i = lookupimage(c->image); if(i == nil) return; queuerefresh(i, r, refreshcompound, ptr); } void drawcompound(Prefab_Compound *c) { Image *i; if(c==H || c->image==H) return; i = lookupimage(c->image); redrawcompound(i, insetrect(IRECT(c->r), -1), c); if(i->display->local && i->refptr==nil) if(drawlsetrefresh(i->display->dataqid, i->id, localrefreshcompound, c) <= 0) fprint(2, "drawcompound: can't set refresh\n"); i->refptr = c; /* can now be refreshed */ }