#include #include #include #include #include "../interp/runt.h" #include #include PCompound* box(Prefab_Environ *e, Draw_Point p, Prefab_Element *title, Prefab_Element *list) { Draw_Rect er, r, lr; PCompound *pc; Prefab_Compound *c; Image *disp; Draw_Image *ddisp; Screen *screen; Heap *h; Point pt; int w; if(list == H) return H; screen = lookupscreen(e->screen); if(screen == nil) return H; h = heapz(TCompound); if(h == H) return H; pc = H2D(PCompound*, h); c = &pc->c; gchalt++; r = list->r; if(title != H){ w = 2+1+3+Dx(title->r)+1; if(w > Dx(r)) r.max.x = r.min.x + w; r.max.y += 2+1+Dy(title->r)+1; } er = edgerect(e, p, &r); disp = allocwindow(screen, IRECT(er), refreshcompound, nil, 0); if(disp == nil){ Err: destroy(c); gchalt--; return H; } if((ddisp=mkdrawimage(disp, e->screen, e->screen->display, nil)) == H){ freeimage(disp); goto Err; } lr = r; if(title != H){ pt.x = r.min.x+3; pt.y = r.min.y+3; translateelement(title, pt); lr.min.y = title->r.max.y+1; } translateelement(list, subpt(IPOINT(lr.min), IPOINT(list->r.min))); c->r = r; c->image = ddisp; c->environ = e; D2H(e)->ref++; if(title != H){ c->title = title; D2H(title)->ref++; } if(list != H){ c->contents = (Prefab_Element*)list; D2H(list)->ref++; } pc->display = screen->display; gchalt--; return pc; }