#include "lib9.h" #include "interp.h" #include "isa.h" #include "image.h" #include "runt.h" #include "raise.h" void Point_add(void *fp) { F_Point_add *f; Draw_Point *ret; f = fp; ret = f->ret; ret->x = f->p.x + f->q.x; ret->y = f->p.y + f->q.y; } void Point_sub(void *fp) { F_Point_sub *f; Draw_Point *ret; f = fp; ret = f->ret; ret->x = f->p.x - f->q.x; ret->y = f->p.y - f->q.y; } void Point_mul(void *fp) { F_Point_mul *f; Draw_Point *ret; f = fp; ret = f->ret; ret->x = f->p.x * f->i; ret->y = f->p.y * f->i; } void Point_div(void *fp) { F_Point_div *f; Draw_Point *ret; f = fp; if(f->i == 0) error(exZdiv); ret = f->ret; ret->x = f->p.x / f->i; ret->y = f->p.y / f->i; } void Point_eq(void *fp) { F_Point_eq *f; f = fp; *f->ret = f->p.x == f->q.x && f->p.y == f->q.y; } void Point_in(void *fp) { F_Point_in *f; f = fp; *f->ret = f->p.x >= f->r.min.x && f->p.x < f->r.max.x && f->p.y >= f->r.min.y && f->p.y < f->r.max.y; } void Rect_canon(void *fp) { F_Rect_canon *f; Draw_Rect *ret; WORD t; f = fp; ret = f->ret; if(f->r.max.x < f->r.min.x){ t = f->r.max.x; ret->max.x = f->r.min.x; ret->min.x = t; }else{ t = f->r.max.x; ret->min.x = f->r.min.x; ret->max.x = t; } if(f->r.max.y < f->r.min.y){ t = f->r.max.y; ret->max.y = f->r.min.y; ret->min.y = t; }else{ t = f->r.max.y; ret->min.y = f->r.min.y; ret->max.y = t; } } void Rect_eq(void *fp) { F_Rect_eq *f; f = fp; *f->ret = f->r.min.x == f->s.min.x && f->r.max.x == f->s.max.x && f->r.min.y == f->s.min.y && f->r.max.y == f->s.max.y; } void Rect_Xrect(void *fp) { F_Rect_Xrect *f; f = fp; *f->ret = f->r.min.x < f->s.max.x && f->s.min.x < f->r.max.x && f->r.min.y < f->s.max.y && f->s.min.y < f->r.max.y; } void Rect_clip(void *fp) { F_Rect_clip *f; Draw_Rect *r, *s, *ret; f = fp; r = &f->r; s = &f->s; ret = &f->ret->t0; /* * Expand rectXrect() in line for speed */ if(!(r->min.xmax.x && s->min.xmax.x && r->min.ymax.y && s->min.ymax.y)){ *ret = *r; f->ret->t1 = 0; return; } /* They must overlap */ if(r->min.x < s->min.x) ret->min.x = s->min.x; else ret->min.x = r->min.x; if(r->min.y < s->min.y) ret->min.y = s->min.y; else ret->min.y = r->min.y; if(r->max.x > s->max.x) ret->max.x = s->max.x; else ret->max.x = r->max.x; if(r->max.y > s->max.y) ret->max.y = s->max.y; else ret->max.y = r->max.y; f->ret->t1 = 1; } void Rect_inrect(void *fp) { F_Rect_inrect *f; f = fp; *f->ret = f->s.min.x <= f->r.min.x && f->r.max.x <= f->s.max.x && f->s.min.y <= f->r.min.y && f->r.max.y <= f->s.max.y; } void Rect_contains(void *fp) { F_Rect_contains *f; WORD x, y; f = fp; x = f->p.x; y = f->p.y; *f->ret = x >= f->r.min.x && x < f->r.max.x && y >= f->r.min.y && y < f->r.max.y; } void Rect_addpt(void *fp) { F_Rect_addpt *f; Draw_Rect *ret; WORD n; f = fp; ret = f->ret; n = f->p.x; ret->min.x = f->r.min.x + n; ret->max.x = f->r.max.x + n; n = f->p.y; ret->min.y = f->r.min.y + n; ret->max.y = f->r.max.y + n; } void Rect_subpt(void *fp) { WORD n; F_Rect_subpt *f; Draw_Rect *ret; f = fp; ret = f->ret; n = f->p.x; ret->min.x = f->r.min.x - n; ret->max.x = f->r.max.x - n; n = f->p.y; ret->min.y = f->r.min.y - n; ret->max.y = f->r.max.y - n; } void Rect_inset(void *fp) { WORD n; Draw_Rect *ret; F_Rect_inset *f; f = fp; ret = f->ret; n = f->n; ret->min.x = f->r.min.x + n; ret->min.y = f->r.min.y + n; ret->max.x = f->r.max.x - n; ret->max.y = f->r.max.y - n; } void Rect_dx(void *fp) { F_Rect_dx *f; f = fp; *f->ret = f->r.max.x-f->r.min.x; } void Rect_dy(void *fp) { F_Rect_dy *f; f = fp; *f->ret = f->r.max.y-f->r.min.y; }