#pragma src "/usr/inferno/memlayer" typedef struct Memscreen Memscreen; typedef void (*Refreshfn)(Memimage*, Rectangle, void*); struct Memscreen { Memimage *frontmost; /* frontmost layer on screen */ Memimage *rearmost; /* rearmost layer on screen */ Memimage *image; /* upon which all layers are drawn */ Memimage *fill; /* if non-zero, picture to use when repainting */ }; struct Memlayer { Rectangle screenr; /* true position of layer on screen */ Point delta; /* add delta to go from image coords to screen */ Memscreen *screen; /* screen this layer belongs to */ Memimage *front; /* window in front of this one */ Memimage *rear; /* window behind this one*/ int clear; /* layer is fully visible */ Memimage *save; /* save area for obscured parts */ Refreshfn refreshfn; /* function to call to refresh obscured parts if save==nil */ void *refreshptr; /* argument to refreshfn */ }; /* * This function accepts local coordinates */ int memload(Memimage*, Rectangle, uchar*, int, int); /* * All these functions accept screen coordinates, not local ones. */ void memlayerop(void (*fn)(Memimage*, Rectangle, Rectangle, void*, int), Memimage*, Rectangle, Rectangle, void*); Memimage* memlalloc(Memscreen*, Rectangle, Refreshfn, void*, int); void memldelete(Memimage*); void memltofront(Memimage*); void memltofrontn(Memimage**, int); void memltorear(Memimage*); void memltorearn(Memimage**, int); int memlsetrefresh(Memimage*, Refreshfn, void*); void memlhide(Memimage*, Rectangle); void memlexpose(Memimage*, Rectangle); void memlsetclear(Memscreen*); int memlorigin(Memimage*, Point, Point); void memlnorefresh(Memimage*, Rectangle, void*);