implement Remap; include "sys.m"; include "mpegio.m"; Mpegi, YCbCr: import Mpegio; CLOFF: con 255; width, height, w2, h2: int; out: array of byte; b0r1, b1, r0: array of int; clamp := array[CLOFF + 256 + CLOFF] of byte; init(m: ref Mpegi) { width = m.width; height = m.height; w2 = width >> 1; h2 = height >> 1; out = array[3 * width * height] of byte; b0r1 = array[w2] of int; b1 = array[w2] of int; r0 = array[w2] of int; for (i := 0; i < CLOFF; i++) clamp[i] = byte 0; for (i = 0; i < 256; i++) clamp[i + CLOFF] = byte i; for (i = CLOFF + 256; i < CLOFF + 256 + CLOFF; i++) clamp[i] = byte 255; } # rgb(y, cb, cr: int): (int, int, int) # { # Y := real y; # Cb := real (cb - 128); # Cr := real (cr - 128); # r := int (Y+1.402*Cr); # g := int (Y-0.34414*Cb-0.71414*Cr); # b := int (Y+1.772*Cb); # return (r, g, b); # } B: con 16; M: con (1 << B); B0: con int (-0.34414 * real M); B1: con int (1.772 * real M); R0: con int (1.402 * real M); R1: con int (-0.71414 * real M); remap(p: ref Mpegio->YCbCr): array of byte { Y := p.Y; Cb := p.Cb; Cr := p.Cr; m := 0; n := 0; x := 0; for (i := 0; i < h2; i++) { for (j := 0; j < w2; j++) { cb := int Cb[m] - 128; cr := int Cr[m] - 128; b0r1[j] = B0 * cb + R1 * cr; b1[j] = B1 * cb; r0[j] = R0 * cr; m++; } j = 2; do { for (k := 0; k < w2; k++) { l := 2; do { y := int Y[n++] << B; out[x++] = clamp[((y + r0[k]) >> B) + CLOFF]; out[x++] = clamp[((y + b0r1[k]) >> B) + CLOFF]; out[x++] = clamp[((y + b1[k]) >> B) + CLOFF]; } while (--l > 0); } } while (--j > 0); } return out; }