#include "lib9.h" #include "interp.h" #include "pool.h" enum { Quanta = 50 /* Blocks to sweep each time slice */ }; int nprop; int gchalt; int mflag; int mutator = 0; int gccolor = 3; static int marker = 1; static int sweeper = 2; static Bhdr* base; static Bhdr* limit; static Bhdr* ptr; static int visit; extern Pool* heapmem; void noptrs(Type *t, void *vw) { USED(t); USED(vw); } void markheap(Type *t, void *vw) { Heap *h; uchar *p; int i, c, m; WORD **w, **q; if(t == nil || t->np == 0) return; w = (WORD**)vw; p = t->map; for(i = 0; i < t->np; i++) { c = *p++; if(c != 0) { q = w; for(m = 0x80; m != 0; m >>= 1) { if((c & m) && *q != H) { h = D2H(*q); Setmark(h); } q++; } } w += 8; } } /* * This routine MUST be modified to be incremental, but how? */ void markarray(Type *t, void *vw) { int i; Heap *h; uchar *v; Array *a; USED(t); a = vw; t = a->t; if(a->root != H) { h = D2H(a->root); Setmark(h); } if(t->np == 0) return; v = a->data; for(i = 0; i < a->len; i++) { markheap(t, v); v += t->size; } } void markmodl(Type *t, void *vw) { Heap *h; uchar *mp; Modlink *ml; USED(t); ml = vw; mp = ml->m->mp; if(mp != H) { h = D2H(mp); Setmark(h); } } void marklist(Type *t, void *vw) { List *l; Heap *h; USED(t); l = vw; markheap(l->t, l->data); while(visit > 0) { l = l->tail; if(l == H) return; h = D2H(l); Setmark(h); markheap(l->t, l->data); visit--; } l = l->tail; if(l != H) { D2H(l)->color = propagator; nprop = 1; } } static void rootset(Prog *root) { Heap *h; Type *t; Frame *f; Module *m; Stkext *sx; uchar *fp, *sp, *ex, *mp; mutator = gccolor % 3; marker = (gccolor-1)%3; sweeper = (gccolor-2)%3; while(root != nil) { mp = root->R.M->mp; if(mp != H) { h = D2H(mp); Setmark(h); } sp = root->R.SP; ex = root->R.EX; while(ex != nil) { sx = (Stkext*)ex; fp = sx->reg.tos.fu; while(fp != sp) { f = (Frame*)fp; t = f->t; if(t == nil) t = sx->reg.TR; fp += t->size; t->mark(t, f); m = f->mr; if(m != nil && m->mp != H) { h = D2H(m->mp); Setmark(h); } } ex = sx->reg.EX; sp = sx->reg.SP; } root = root->next; } for(m = modules; m != nil; m = m->link) { if(m->mp != H) { h = D2H(m->mp); Setmark(h); } } } static int okbhdr(Bhdr *b) { if(b == nil) return 0; switch(b->magic) { case MAGIC_A: case MAGIC_F: case MAGIC_E: case MAGIC_I: return 1; } return 0; } void rungc(Prog *p) { Type *t; Heap *h; Bhdr *b, *prev; if(gchalt) return; if(base == nil) { b = poolchain(heapmem); base = b; ptr = b; limit = B2LIMIT(b); } /* Chain broken ? */ if(!okbhdr(ptr)) { base = nil; return; } prev = nil; for(visit = Quanta; visit > 0; visit--) { if(ptr->magic == MAGIC_A) { h = B2D(ptr); t = h->t; if(h->color == propagator) { h->color = mutator; if(t != nil) t->mark(h->t, H2D(void*, h)); } else if(h->color == sweeper) { if(mflag) { print("sweep h=0x%lux t=0x%lux\n", h, h->t); if(mflag > 1) abort(); } if(t != nil) { if(t->nogc == 0) { gclock(); initmem(t, H2D(void*, h)); t->free(h); gcunlock(); } freetype(t); } poolfree(heapmem, h); ptr = prev; if(!okbhdr(ptr)) { base = nil; return; } continue; } } prev = ptr; ptr = B2NB(ptr); if(ptr >= limit) { base = base->clink; if(base == nil) break; ptr = base; limit = B2LIMIT(base); } } if(base != nil) /* Completed this iteration ? */ return; if(nprop == 0) { /* Completed the epoch ? */ gccolor++; rootset(p); return; } nprop = 0; }