implement AuPlay; include "sys.m"; include "draw.m"; sys: Sys; FD: import sys; stderr: ref FD; include "string.m"; str: String; prog: string; play: int; Magic: con "rate"; data: con "/dev/audio"; ctl: con "/dev/audioctl"; buffz: con Sys->ATOMICIO; AuPlay: module { init: fn(ctxt: ref Draw->Context, argv: list of string); }; process(f: string) { buff := array[buffz] of byte; inf := sys->open(f, Sys->OREAD); if (inf == nil) { sys->fprint(stderr, "%s: could not open %s: %r\n", prog, f); return; } n := sys->read(inf, buff, buffz); if (n < 0) { sys->fprint(stderr, "%s: could not read %s: %r\n", prog, f); return; } if (n < 10 || string buff[0:4] != Magic) { sys->fprint(stderr, "%s: %s: not an audio file\n", prog, f); return; } i := 0; for (;;) { if (i == n) { sys->fprint(stderr, "%s: %s: bad header\n", prog, f); return; } if (buff[i] == byte '\n') { i++; if (i == n) { sys->fprint(stderr, "%s: %s: bad header\n", prog, f); return; } if (buff[i] == byte '\n') { i++; if ((i % 4) != 0) { sys->fprint(stderr, "%s: %s: unpadded header\n", prog, f); return; } break; } } else i++; } if (!play) { sys->write(stderr, buff, i - 1); return; } df := sys->open(data, Sys->OWRITE); if (df == nil) { sys->fprint(stderr, "%s: could not open %s: %r\n", prog, data); return; } cf := sys->open(ctl, Sys->OWRITE); if (cf == nil) { sys->fprint(stderr, "%s: could not open %s: %r\n", prog, ctl); return; } if (sys->write(cf, buff, i - 1) < 0) { sys->fprint(stderr, "%s: could not write %s: %r\n", prog, ctl); return; } if (n > i && sys->write(df, buff[i:n], n - i) < 0) { sys->fprint(stderr, "%s: could not write %s: %r\n", prog, data); return; } if (sys->stream(inf, df, Sys->ATOMICIO) < 0) { sys->fprint(stderr, "%s: could not stream %s: %r\n", prog, data); return; } } init(nil: ref Draw->Context, argv: list of string) { sys = load Sys Sys->PATH; str = load String String->PATH; stderr = sys->fildes(2); p := hd argv; v := tl argv; (nil, b) := str->splitr(p, "/"); if (b != nil) p = b; (b, nil) = str->splitr(p, "."); if (b != nil) p = b[0:len b - 1]; prog = p; play = prog == "auplay"; while (v != nil) { process(hd v); v = tl v; } }