#include "lib9.h" #include "draw.h" #include "tk.h" #include "canvs.h" #define O(t, e) ((long)(&((t*)0)->e)) typedef struct TkCpoly TkCpoly; struct TkCpoly { int width; Image* stipple; Image* pen; TkCanvas* canv; int smooth; int steps; int winding; }; static TkStab tkwinding[] = { "nonzero", ~0, "odd", 1, nil }; /* Polygon Options (+ means implemented) +fill +smooth +splinesteps +stipple +tags +width +outline */ static TkOption polyopts[] = { "width", OPTnnfrac, O(TkCpoly, width), nil, "stipple", OPTbmap, O(TkCpoly, stipple), nil, "smooth", OPTstab, O(TkCpoly, smooth), tkbool, "splinesteps", OPTdist, O(TkCpoly, steps), nil, "winding", OPTstab, O(TkCpoly, winding), tkwinding, nil }; static TkOption itemopts[] = { "tags", OPTctag, O(TkCitem, tags), nil, "fill", OPTcolr, O(TkCitem, env), IAUX(TkCfill), "outline", OPTcolr, O(TkCitem, env), IAUX(TkCforegnd), nil }; void tkcvspolysize(TkCitem *i) { int w; TkCpoly *p; p = TKobj(TkCpoly, i); w = TKF2I(p->width); i->p.bb = bbnil; tkpolybound(i->p.drawpt, i->p.npoint, &i->p.bb); i->p.bb = insetrect(i->p.bb, -w); } char* tkcvspolycreat(Tk* tk, char *arg, char **val) { char *e; TkCpoly *p; TkCitem *i; TkCanvas *c; TkOptab tko[3]; c = TKobj(TkCanvas, tk); i = tkcnewitem(tk, TkCVpoly, sizeof(TkCitem)+sizeof(TkCpoly)); if(i == nil) return TkNomem; p = TKobj(TkCpoly, i); p->width = TKI2F(1); p->winding = ~0; e = tkparsepts(tk->env->top, &i->p, &arg, 1); if(e == nil && i->p.npoint < 3) e = TkBadvl; if(e != nil) { tkcvsfreeitem(i); return e; } tko[0].ptr = p; tko[0].optab = polyopts; tko[1].ptr = i; tko[1].optab = itemopts; tko[2].ptr = nil; e = tkparse(tk->env->top, arg, tko, nil); if(e != nil) { tkcvsfreeitem(i); return e; } p->canv = c; e = tkcaddtag(tk, i, 1); if(e != nil) { tkcvsfreeitem(i); return e; } tkcvspolysize(i); tkmkpen(&p->pen, i->env, p->stipple); e = tkvalue(val, "%d", i->id); if(e != nil) { tkcvsfreeitem(i); return e; } tkcvsappend(c, i); tkbbmax(&c->update, &i->p.bb); tkcvssetdirty(tk); return nil; } char* tkcvspolycget(TkCitem *i, char *arg, char **val) { TkOptab tko[3]; TkCpoly *p = TKobj(TkCpoly, i); tko[0].ptr = p; tko[0].optab = polyopts; tko[1].ptr = i; tko[1].optab = itemopts; tko[2].ptr = nil; return tkgencget(tko, arg, val, i->env->top); } char* tkcvspolyconf(Tk *tk, TkCitem *i, char *arg) { char *e; TkOptab tko[3]; TkCpoly *p = TKobj(TkCpoly, i); tko[0].ptr = p; tko[0].optab = polyopts; tko[1].ptr = i; tko[1].optab = itemopts; tko[2].ptr = nil; e = tkparse(tk->env->top, arg, tko, nil); tkcvspolysize(i); tkmkpen(&p->pen, i->env, p->stipple); return e; } void tkcvspolyfree(TkCitem *i) { TkCpoly *p; p = TKobj(TkCpoly, i); if(p->stipple) freeimage(p->stipple); if(p->pen) freeimage(p->pen); } void tkcvspolydraw(Image *img, TkCitem *i, TkEnv *pe) { int w; TkEnv *e; TkCpoly *p; Image *pen; Point *pts; USED(pe); p = TKobj(TkCpoly, i); e = i->env; pen = p->pen; if(pen == nil && (e->set & (1<p.drawpt; if(i->p.npoint > 0 && pen != nil) { if (p->smooth == BoolT) fillbezspline(img, pts, i->p.npoint+1, p->winding, pen, pts[0]); else fillpoly(img, pts, i->p.npoint+1, p->winding, pen, pts[0]); } w = TKF2I(p->width) - 1; if(w >= 0 && (e->set & (1<env, TkCforegnd); if (p->smooth == BoolT) bezspline(img, pts, i->p.npoint+1, Enddisc, Enddisc, w, pen, pts[0]); else poly(img, pts, i->p.npoint+1, Enddisc, Enddisc, w, pen, pts[0]); } } char* tkcvspolycoord(TkCitem *i, char *arg, int x, int y) { char *e; TkCpoints p; if(arg == nil) { tkxlatepts(i->p.parampt, i->p.npoint, x, y); tkxlatepts(i->p.drawpt, i->p.npoint, TKF2I(x), TKF2I(y)); i->p.drawpt[i->p.npoint] = i->p.drawpt[0]; i->p.bb = rectaddpt(i->p.bb, Pt(TKF2I(x), TKF2I(y))); } else { e = tkparsepts(i->env->top, &p, &arg, 1); if(e != nil) return e; if(p.npoint < 2) { tkfreepoint(&p); return TkFewpt; } tkfreepoint(&i->p); i->p = p; tkcvspolysize(i); } return nil; } int tkcvspolyhit(TkCitem *item, Point p) { Point *poly; int r, np, fill, w; TkCpoly *l; TkEnv *e; l = TKobj(TkCpoly, item); w = TKF2I(l->width) + 2; /* include some slop */ e = item->env; fill = e->set & (1<smooth == BoolT) { /* this works but it's slow if used intensively... */ np = getbezsplinepts(item->p.drawpt, item->p.npoint + 1, &poly); if (fill) r = tkinsidepoly(poly, np, l->winding, p); else r = tklinehit(poly, np, w, p); free(poly); } else { if (fill) r = tkinsidepoly(item->p.drawpt, item->p.npoint, l->winding, p); else r = tklinehit(item->p.drawpt, item->p.npoint + 1, w, p); } return r; }