/* * system- and machine-specific declarations for emu: * floating-point save and restore, signal handling primitive, and * implementation of the current-process variable `up'. */ /* * This structure must agree with FPsave and FPrestore asm routines */ typedef struct FPU FPU; struct FPU { uchar env[28]; }; extern void sleep(int); /* Set up private thread space */ extern __declspec(thread) Proc* up; #define Sleep NTsleep typedef jmp_buf osjmpbuf; #define ossetjmp(buf) setjmp(buf)