#include "stdinc.h" #include "dat.h" #include "fns.h" #include "error.h" #include "9h.h" /* for cacheFlush */ typedef struct FreeList FreeList; typedef struct BAddr BAddr; enum { BadHeap = ~0, }; /* * Store data to the memory cache in c->size blocks * with the block zero extended to fill it out. When writing to * Venti, the block will be zero truncated. The walker will also check * that the block fits within psize or dsize as the case may be. */ struct Cache { VtLock *lk; int ref; int mode; Disk *disk; int size; /* block size */ int ndmap; /* size of per-block dirty pointer map used in blockWrite */ VtSession *z; u32int now; /* ticks for usage timestamps */ Block **heads; /* hash table for finding address */ int nheap; /* number of available victims */ Block **heap; /* heap for locating victims */ long nblocks; /* number of blocks allocated */ Block *blocks; /* array of block descriptors */ u8int *mem; /* memory for all block data & blists */ BList *blfree; VtRendez *blrend; int ndirty; /* number of dirty blocks in the cache */ int maxdirty; /* max number of dirty blocks */ u32int vers; long hashSize; FreeList *fl; VtRendez *die; /* daemon threads should die when != nil */ VtRendez *flush; VtRendez *flushwait; VtRendez *heapwait; BAddr *baddr; int bw, br, be; int nflush; Periodic *sync; /* unlink daemon */ BList *uhead; BList *utail; VtRendez *unlink; /* block counts */ // int nused; // int ndisk; }; struct BList { int part; u32int addr; uchar type; u32int tag; u32int epoch; u32int vers; int recurse; /* for block unlink */ /* for roll back */ int index; /* -1 indicates not valid */ union { uchar score[VtScoreSize]; uchar entry[VtEntrySize]; } old; BList *next; }; struct BAddr { int part; u32int addr; u32int vers; }; struct FreeList { VtLock *lk; u32int last; /* last block allocated */ u32int end; /* end of data partition */ u32int nused; /* number of used blocks */ u32int epochLow; /* low epoch when last updated nused */ }; static FreeList *flAlloc(u32int end); static void flFree(FreeList *fl); static Block *cacheBumpBlock(Cache *c); static void heapDel(Block*); static void heapIns(Block*); static void cacheCheck(Cache*); static void unlinkThread(void *a); static void flushThread(void *a); static void unlinkBody(Cache *c); static int cacheFlushBlock(Cache *c); static void cacheSync(void*); static BList *blistAlloc(Block*); static void blistFree(Cache*, BList*); static void doRemoveLink(Cache*, BList*); /* * Mapping from local block type to Venti type */ int vtType[BtMax] = { VtDataType, /* BtData | 0 */ VtPointerType0, /* BtData | 1 */ VtPointerType1, /* BtData | 2 */ VtPointerType2, /* BtData | 3 */ VtPointerType3, /* BtData | 4 */ VtPointerType4, /* BtData | 5 */ VtPointerType5, /* BtData | 6 */ VtPointerType6, /* BtData | 7 */ VtDirType, /* BtDir | 0 */ VtPointerType0, /* BtDir | 1 */ VtPointerType1, /* BtDir | 2 */ VtPointerType2, /* BtDir | 3 */ VtPointerType3, /* BtDir | 4 */ VtPointerType4, /* BtDir | 5 */ VtPointerType5, /* BtDir | 6 */ VtPointerType6, /* BtDir | 7 */ }; /* * Allocate the memory cache. */ Cache * cacheAlloc(Disk *disk, VtSession *z, ulong nblocks, int mode) { int i; Cache *c; Block *b; BList *bl; u8int *p; int nbl; c = vtMemAllocZ(sizeof(Cache)); /* reasonable number of BList elements */ nbl = nblocks * 4; c->lk = vtLockAlloc(); c->ref = 1; c->disk = disk; c->z = z; c->size = diskBlockSize(disk); bwatchSetBlockSize(c->size); /* round c->size up to be a nice multiple */ c->size = (c->size + 127) & ~127; c->ndmap = (c->size/20 + 7) / 8; c->nblocks = nblocks; c->hashSize = nblocks; c->heads = vtMemAllocZ(c->hashSize*sizeof(Block*)); c->heap = vtMemAllocZ(nblocks*sizeof(Block*)); c->blocks = vtMemAllocZ(nblocks*sizeof(Block)); c->mem = vtMemAllocZ(nblocks * (c->size + c->ndmap) + nbl * sizeof(BList)); c->baddr = vtMemAllocZ(nblocks * sizeof(BAddr)); c->mode = mode; c->vers++; p = c->mem; for(i = 0; i < nblocks; i++){ b = &c->blocks[i]; b->lk = vtLockAlloc(); b->c = c; b->data = p; b->heap = i; b->ioready = vtRendezAlloc(b->lk); c->heap[i] = b; p += c->size; } c->nheap = nblocks; for(i = 0; i < nbl; i++){ bl = (BList*)p; bl->next = c->blfree; c->blfree = bl; p += sizeof(BList); } /* separate loop to keep blocks and blists reasonably aligned */ for(i = 0; i < nblocks; i++){ b = &c->blocks[i]; b->dmap = p; p += c->ndmap; } c->blrend = vtRendezAlloc(c->lk); c->maxdirty = nblocks*(DirtyPercentage*0.01); c->fl = flAlloc(diskSize(disk, PartData)); c->unlink = vtRendezAlloc(c->lk); c->flush = vtRendezAlloc(c->lk); c->flushwait = vtRendezAlloc(c->lk); c->heapwait = vtRendezAlloc(c->lk); c->sync = periodicAlloc(cacheSync, c, 30*1000); if(mode == OReadWrite){ c->ref += 2; vtThread(unlinkThread, c); vtThread(flushThread, c); } cacheCheck(c); return c; } /* * Free the whole memory cache, flushing all dirty blocks to the disk. */ void cacheFree(Cache *c) { int i; /* kill off daemon threads */ vtLock(c->lk); c->die = vtRendezAlloc(c->lk); periodicKill(c->sync); vtWakeup(c->flush); vtWakeup(c->unlink); while(c->ref > 1) vtSleep(c->die); /* flush everything out */ do { unlinkBody(c); vtUnlock(c->lk); while(cacheFlushBlock(c)) ; diskFlush(c->disk); vtLock(c->lk); } while(c->uhead || c->ndirty); vtUnlock(c->lk); cacheCheck(c); for(i = 0; i < c->nblocks; i++){ assert(c->blocks[i].ref == 0); vtRendezFree(c->blocks[i].ioready); vtLockFree(c->blocks[i].lk); } flFree(c->fl); vtMemFree(c->baddr); vtMemFree(c->heads); vtMemFree(c->blocks); vtMemFree(c->mem); vtLockFree(c->lk); diskFree(c->disk); vtRendezFree(c->blrend); /* don't close vtSession */ vtMemFree(c); } static void cacheDump(Cache *c) { int i; Block *b; for(i = 0; i < c->nblocks; i++){ b = &c->blocks[i]; fprint(2, "%d. p=%d a=%ud %V t=%d ref=%d state=%s io=%s pc=%#p\n", i, b->part, b->addr, b->score, b->l.type, b->ref, bsStr(b->l.state), bioStr(b->iostate), b->pc); } } static void cacheCheck(Cache *c) { u32int size, now; int i, k, refed; static uchar zero[VtScoreSize]; Block *b; size = c->size; now = c->now; for(i = 0; i < c->nheap; i++){ if(c->heap[i]->heap != i) vtFatal("mis-heaped at %d: %d", i, c->heap[i]->heap); if(i > 0 && c->heap[(i - 1) >> 1]->used - now > c->heap[i]->used - now) vtFatal("bad heap ordering"); k = (i << 1) + 1; if(k < c->nheap && c->heap[i]->used - now > c->heap[k]->used - now) vtFatal("bad heap ordering"); k++; if(k < c->nheap && c->heap[i]->used - now > c->heap[k]->used - now) vtFatal("bad heap ordering"); } refed = 0; for(i = 0; i < c->nblocks; i++){ b = &c->blocks[i]; if(b->data != &c->mem[i * size]) vtFatal("mis-blocked at %d", i); if(b->ref && b->heap == BadHeap){ refed++; } } if(c->nheap + refed != c->nblocks){ fprint(2, "%s: cacheCheck: nheap %d refed %d nblocks %ld\n", argv0, c->nheap, refed, c->nblocks); cacheDump(c); } assert(c->nheap + refed == c->nblocks); refed = 0; for(i = 0; i < c->nblocks; i++){ b = &c->blocks[i]; if(b->ref){ if(1)fprint(2, "%s: p=%d a=%ud %V ref=%d %L\n", argv0, b->part, b->addr, b->score, b->ref, &b->l); refed++; } } if(refed > 0)fprint(2, "%s: cacheCheck: in used %d\n", argv0, refed); } /* * locate the block with the oldest second to last use. * remove it from the heap, and fix up the heap. */ /* called with c->lk held */ static Block * cacheBumpBlock(Cache *c) { int printed; Block *b; /* * locate the block with the oldest second to last use. * remove it from the heap, and fix up the heap. */ printed = 0; if(c->nheap == 0){ while(c->nheap == 0){ vtWakeup(c->flush); vtSleep(c->heapwait); if(c->nheap == 0){ printed = 1; fprint(2, "%s: entire cache is busy, %d dirty " "-- waking flush thread\n", argv0, c->ndirty); } } if(printed) fprint(2, "%s: cache is okay again, %d dirty\n", argv0, c->ndirty); } b = c->heap[0]; heapDel(b); assert(b->heap == BadHeap); assert(b->ref == 0); assert(b->iostate != BioDirty && b->iostate != BioReading && b->iostate != BioWriting); assert(b->prior == nil); assert(b->uhead == nil); /* * unchain the block from hash chain */ if(b->prev){ *(b->prev) = b->next; if(b->next) b->next->prev = b->prev; b->prev = nil; } if(0)fprint(2, "%s: dropping %d:%x:%V\n", argv0, b->part, b->addr, b->score); /* set block to a reasonable state */ b->ref = 1; b->part = PartError; memset(&b->l, 0, sizeof(b->l)); b->iostate = BioEmpty; return b; } /* * look for a particular version of the block in the memory cache. */ static Block * _cacheLocalLookup(Cache *c, int part, u32int addr, u32int vers, int waitlock, int *lockfailure) { Block *b; ulong h; h = addr % c->hashSize; if(lockfailure) *lockfailure = 0; /* * look for the block in the cache */ vtLock(c->lk); for(b = c->heads[h]; b != nil; b = b->next){ if(b->part == part && b->addr == addr) break; } if(b == nil || b->vers != vers){ vtUnlock(c->lk); return nil; } if(!waitlock && !vtCanLock(b->lk)){ *lockfailure = 1; vtUnlock(c->lk); return nil; } heapDel(b); b->ref++; vtUnlock(c->lk); bwatchLock(b); if(waitlock) vtLock(b->lk); b->nlock = 1; for(;;){ switch(b->iostate){ default: abort(); case BioEmpty: case BioLabel: case BioClean: case BioDirty: if(b->vers != vers){ blockPut(b); return nil; } return b; case BioReading: case BioWriting: vtSleep(b->ioready); break; case BioVentiError: blockPut(b); vtSetError("venti i/o error block 0x%.8ux", addr); return nil; case BioReadError: blockPut(b); vtSetError("error reading block 0x%.8ux", addr); return nil; } } /* NOT REACHED */ } static Block* cacheLocalLookup(Cache *c, int part, u32int addr, u32int vers) { return _cacheLocalLookup(c, part, addr, vers, Waitlock, 0); } /* * fetch a local (on-disk) block from the memory cache. * if it's not there, load it, bumping some other block. */ Block * _cacheLocal(Cache *c, int part, u32int addr, int mode, u32int epoch) { Block *b; ulong h; assert(part != PartVenti); h = addr % c->hashSize; /* * look for the block in the cache */ vtLock(c->lk); for(b = c->heads[h]; b != nil; b = b->next){ if(b->part != part || b->addr != addr) continue; if(epoch && b->l.epoch != epoch){ fprint(2, "%s: _cacheLocal want epoch %ud got %ud\n", argv0, epoch, b->l.epoch); vtUnlock(c->lk); vtSetError(ELabelMismatch); return nil; } heapDel(b); b->ref++; break; } if(b == nil){ b = cacheBumpBlock(c); b->part = part; b->addr = addr; localToGlobal(addr, b->score); /* chain onto correct hash */ b->next = c->heads[h]; c->heads[h] = b; if(b->next != nil) b->next->prev = &b->next; b->prev = &c->heads[h]; } vtUnlock(c->lk); /* * BUG: what if the epoch changes right here? * In the worst case, we could end up in some weird * lock loop, because the block we want no longer exists, * and instead we're trying to lock a block we have no * business grabbing. * * For now, I'm not going to worry about it. */ if(0)fprint(2, "%s: cacheLocal: %d: %d %x\n", argv0, getpid(), b->part, b->addr); bwatchLock(b); vtLock(b->lk); b->nlock = 1; if(part == PartData && b->iostate == BioEmpty){ if(!readLabel(c, &b->l, addr)){ blockPut(b); return nil; } blockSetIOState(b, BioLabel); } if(epoch && b->l.epoch != epoch){ blockPut(b); fprint(2, "%s: _cacheLocal want epoch %ud got %ud\n", argv0, epoch, b->l.epoch); vtSetError(ELabelMismatch); return nil; } b->pc = getcallerpc(&c); for(;;){ switch(b->iostate){ default: abort(); case BioLabel: if(mode == OOverWrite) /* * leave iostate as BioLabel because data * hasn't been read. */ return b; /* fall through */ case BioEmpty: diskRead(c->disk, b); vtSleep(b->ioready); break; case BioClean: case BioDirty: return b; case BioReading: case BioWriting: vtSleep(b->ioready); break; case BioReadError: blockSetIOState(b, BioEmpty); blockPut(b); vtSetError("error reading block 0x%.8ux", addr); return nil; } } /* NOT REACHED */ } Block * cacheLocal(Cache *c, int part, u32int addr, int mode) { return _cacheLocal(c, part, addr, mode, 0); } /* * fetch a local (on-disk) block from the memory cache. * if it's not there, load it, bumping some other block. * check tag and type. */ Block * cacheLocalData(Cache *c, u32int addr, int type, u32int tag, int mode, u32int epoch) { Block *b; b = _cacheLocal(c, PartData, addr, mode, epoch); if(b == nil) return nil; if(b->l.type != type || b->l.tag != tag){ fprint(2, "%s: cacheLocalData: addr=%d type got %d exp %d: tag got %ux exp %ux\n", argv0, addr, b->l.type, type, b->l.tag, tag); vtSetError(ELabelMismatch); blockPut(b); return nil; } b->pc = getcallerpc(&c); return b; } /* * fetch a global (Venti) block from the memory cache. * if it's not there, load it, bumping some other block. * check tag and type if it's really a local block in disguise. */ Block * cacheGlobal(Cache *c, uchar score[VtScoreSize], int type, u32int tag, int mode) { int n; Block *b; ulong h; u32int addr; addr = globalToLocal(score); if(addr != NilBlock){ b = cacheLocalData(c, addr, type, tag, mode, 0); if(b) b->pc = getcallerpc(&c); return b; } h = (u32int)(score[0]|(score[1]<<8)|(score[2]<<16)|(score[3]<<24)) % c->hashSize; /* * look for the block in the cache */ vtLock(c->lk); for(b = c->heads[h]; b != nil; b = b->next){ if(b->part != PartVenti || memcmp(b->score, score, VtScoreSize) != 0 || b->l.type != type) continue; heapDel(b); b->ref++; break; } if(b == nil){ if(0)fprint(2, "%s: cacheGlobal %V %d\n", argv0, score, type); b = cacheBumpBlock(c); b->part = PartVenti; b->addr = NilBlock; b->l.type = type; memmove(b->score, score, VtScoreSize); /* chain onto correct hash */ b->next = c->heads[h]; c->heads[h] = b; if(b->next != nil) b->next->prev = &b->next; b->prev = &c->heads[h]; } vtUnlock(c->lk); bwatchLock(b); vtLock(b->lk); b->nlock = 1; b->pc = getcallerpc(&c); switch(b->iostate){ default: abort(); case BioEmpty: n = vtRead(c->z, score, vtType[type], b->data, c->size); if(n < 0 || !vtSha1Check(score, b->data, n)){ blockSetIOState(b, BioVentiError); blockPut(b); vtSetError( "venti error reading block %V or wrong score: %r", score); return nil; } vtZeroExtend(vtType[type], b->data, n, c->size); blockSetIOState(b, BioClean); return b; case BioClean: return b; case BioVentiError: blockPut(b); vtSetError("venti i/o error or wrong score, block %V", score); return nil; case BioReadError: blockPut(b); vtSetError("error reading block %V", b->score); return nil; } /* NOT REACHED */ } /* * allocate a new on-disk block and load it into the memory cache. * BUG: if the disk is full, should we flush some of it to Venti? */ static u32int lastAlloc; Block * cacheAllocBlock(Cache *c, int type, u32int tag, u32int epoch, u32int epochLow) { FreeList *fl; u32int addr; Block *b; int n, nwrap; Label lab; n = c->size / LabelSize; fl = c->fl; vtLock(fl->lk); addr = fl->last; b = cacheLocal(c, PartLabel, addr/n, OReadOnly); if(b == nil){ fprint(2, "%s: cacheAllocBlock: xxx %R\n", argv0); vtUnlock(fl->lk); return nil; } nwrap = 0; for(;;){ if(++addr >= fl->end){ addr = 0; if(++nwrap >= 2){ blockPut(b); vtSetError("disk is full"); /* * try to avoid a continuous spew of console * messages. */ if (fl->last != 0) fprint(2, "%s: cacheAllocBlock: xxx1 %R\n", argv0); fl->last = 0; vtUnlock(fl->lk); return nil; } } if(addr%n == 0){ blockPut(b); b = cacheLocal(c, PartLabel, addr/n, OReadOnly); if(b == nil){ fl->last = addr; fprint(2, "%s: cacheAllocBlock: xxx2 %R\n", argv0); vtUnlock(fl->lk); return nil; } } if(!labelUnpack(&lab, b->data, addr%n)) continue; if(lab.state == BsFree) goto Found; if(lab.state&BsClosed) if(lab.epochClose <= epochLow || lab.epoch==lab.epochClose) goto Found; } Found: blockPut(b); b = cacheLocal(c, PartData, addr, OOverWrite); if(b == nil){ fprint(2, "%s: cacheAllocBlock: xxx3 %R\n", argv0); return nil; } assert(b->iostate == BioLabel || b->iostate == BioClean); fl->last = addr; lab.type = type; lab.tag = tag; lab.state = BsAlloc; lab.epoch = epoch; lab.epochClose = ~(u32int)0; if(!blockSetLabel(b, &lab, 1)){ fprint(2, "%s: cacheAllocBlock: xxx4 %R\n", argv0); blockPut(b); return nil; } vtZeroExtend(vtType[type], b->data, 0, c->size); if(0)diskWrite(c->disk, b); if(0)fprint(2, "%s: fsAlloc %ud type=%d tag = %ux\n", argv0, addr, type, tag); lastAlloc = addr; fl->nused++; vtUnlock(fl->lk); b->pc = getcallerpc(&c); return b; } int cacheDirty(Cache *c) { return c->ndirty; } void cacheCountUsed(Cache *c, u32int epochLow, u32int *used, u32int *total, u32int *bsize) { int n; u32int addr, nused; Block *b; Label lab; FreeList *fl; fl = c->fl; n = c->size / LabelSize; *bsize = c->size; vtLock(fl->lk); if(fl->epochLow == epochLow){ *used = fl->nused; *total = fl->end; vtUnlock(fl->lk); return; } b = nil; nused = 0; for(addr=0; addrend; addr++){ if(addr%n == 0){ blockPut(b); b = cacheLocal(c, PartLabel, addr/n, OReadOnly); if(b == nil){ fprint(2, "%s: flCountUsed: loading %ux: %R\n", argv0, addr/n); break; } } if(!labelUnpack(&lab, b->data, addr%n)) continue; if(lab.state == BsFree) continue; if(lab.state&BsClosed) if(lab.epochClose <= epochLow || lab.epoch==lab.epochClose) continue; nused++; } blockPut(b); if(addr == fl->end){ fl->nused = nused; fl->epochLow = epochLow; } *used = nused; *total = fl->end; vtUnlock(fl->lk); return; } static FreeList * flAlloc(u32int end) { FreeList *fl; fl = vtMemAllocZ(sizeof(*fl)); fl->lk = vtLockAlloc(); fl->last = 0; fl->end = end; return fl; } static void flFree(FreeList *fl) { vtLockFree(fl->lk); vtMemFree(fl); } u32int cacheLocalSize(Cache *c, int part) { return diskSize(c->disk, part); } /* * The thread that has locked b may refer to it by * multiple names. Nlock counts the number of * references the locking thread holds. It will call * blockPut once per reference. */ void blockDupLock(Block *b) { assert(b->nlock > 0); b->nlock++; } /* * we're done with the block. * unlock it. can't use it after calling this. */ void blockPut(Block* b) { Cache *c; if(b == nil) return; if(0)fprint(2, "%s: blockPut: %d: %d %x %d %s\n", argv0, getpid(), b->part, b->addr, c->nheap, bioStr(b->iostate)); if(b->iostate == BioDirty) bwatchDependency(b); if(--b->nlock > 0) return; /* * b->nlock should probably stay at zero while * the block is unlocked, but diskThread and vtSleep * conspire to assume that they can just vtLock(b->lk); blockPut(b), * so we have to keep b->nlock set to 1 even * when the block is unlocked. */ assert(b->nlock == 0); b->nlock = 1; // b->pc = 0; bwatchUnlock(b); vtUnlock(b->lk); c = b->c; vtLock(c->lk); if(--b->ref > 0){ vtUnlock(c->lk); return; } assert(b->ref == 0); switch(b->iostate){ default: b->used = c->now++; heapIns(b); break; case BioEmpty: case BioLabel: if(c->nheap == 0) b->used = c->now++; else b->used = c->heap[0]->used; heapIns(b); break; case BioDirty: break; } vtUnlock(c->lk); } /* * set the label associated with a block. */ Block* _blockSetLabel(Block *b, Label *l) { int lpb; Block *bb; u32int a; Cache *c; c = b->c; assert(b->part == PartData); assert(b->iostate == BioLabel || b->iostate == BioClean || b->iostate == BioDirty); lpb = c->size / LabelSize; a = b->addr / lpb; bb = cacheLocal(c, PartLabel, a, OReadWrite); if(bb == nil){ blockPut(b); return nil; } b->l = *l; labelPack(l, bb->data, b->addr%lpb); blockDirty(bb); return bb; } int blockSetLabel(Block *b, Label *l, int allocating) { Block *lb; Label oldl; oldl = b->l; lb = _blockSetLabel(b, l); if(lb == nil) return 0; /* * If we're allocating the block, make sure the label (bl) * goes to disk before the data block (b) itself. This is to help * the blocks that in turn depend on b. * * Suppose bx depends on (must be written out after) b. * Once we write b we'll think it's safe to write bx. * Bx can't get at b unless it has a valid label, though. * * Allocation is the only case in which having a current label * is vital because: * * - l.type is set at allocation and never changes. * - l.tag is set at allocation and never changes. * - l.state is not checked when we load blocks. * - the archiver cares deeply about l.state being * BaActive vs. BaCopied, but that's handled * by direct calls to _blockSetLabel. */ if(allocating) blockDependency(b, lb, -1, nil, nil); blockPut(lb); return 1; } /* * Record that bb must be written out before b. * If index is given, we're about to overwrite the score/e * at that index in the block. Save the old value so we * can write a safer ``old'' version of the block if pressed. */ void blockDependency(Block *b, Block *bb, int index, uchar *score, Entry *e) { BList *p; if(bb->iostate == BioClean) return; /* * Dependencies for blocks containing Entry structures * or scores must always be explained. The problem with * only explaining some of them is this. Suppose we have two * dependencies for the same field, the first explained * and the second not. We try to write the block when the first * dependency is not written but the second is. We will roll back * the first change even though the second trumps it. */ if(index == -1 && bb->part == PartData) assert(b->l.type == BtData); if(bb->iostate != BioDirty){ fprint(2, "%s: %d:%x:%d iostate is %d in blockDependency\n", argv0, bb->part, bb->addr, bb->l.type, bb->iostate); abort(); } p = blistAlloc(bb); if(p == nil) return; assert(bb->iostate == BioDirty); if(0)fprint(2, "%s: %d:%x:%d depends on %d:%x:%d\n", argv0, b->part, b->addr, b->l.type, bb->part, bb->addr, bb->l.type); p->part = bb->part; p->addr = bb->addr; p->type = bb->l.type; p->vers = bb->vers; p->index = index; if(p->index >= 0){ /* * This test would just be b->l.type==BtDir except * we need to exclude the super block. */ if(b->l.type == BtDir && b->part == PartData) entryPack(e, p->old.entry, 0); else memmove(p->old.score, score, VtScoreSize); } p->next = b->prior; b->prior = p; } /* * Mark an in-memory block as dirty. If there are too many * dirty blocks, start writing some out to disk. * * If there were way too many dirty blocks, we used to * try to do some flushing ourselves, but it's just too dangerous -- * it implies that the callers cannot have any of our priors locked, * but this is hard to avoid in some cases. */ int blockDirty(Block *b) { Cache *c; c = b->c; assert(b->part != PartVenti); if(b->iostate == BioDirty) return 1; assert(b->iostate == BioClean || b->iostate == BioLabel); vtLock(c->lk); b->iostate = BioDirty; c->ndirty++; if(c->ndirty > (c->maxdirty>>1)) vtWakeup(c->flush); vtUnlock(c->lk); return 1; } /* * We've decided to write out b. Maybe b has some pointers to blocks * that haven't yet been written to disk. If so, construct a slightly out-of-date * copy of b that is safe to write out. (diskThread will make sure the block * remains marked as dirty.) */ uchar * blockRollback(Block *b, uchar *buf) { u32int addr; BList *p; Super super; /* easy case */ if(b->prior == nil) return b->data; memmove(buf, b->data, b->c->size); for(p=b->prior; p; p=p->next){ /* * we know p->index >= 0 because blockWrite has vetted this block for us. */ assert(p->index >= 0); assert(b->part == PartSuper || (b->part == PartData && b->l.type != BtData)); if(b->part == PartSuper){ assert(p->index == 0); superUnpack(&super, buf); addr = globalToLocal(p->old.score); if(addr == NilBlock){ fprint(2, "%s: rolling back super block: " "bad replacement addr %V\n", argv0, p->old.score); abort(); } super.active = addr; superPack(&super, buf); continue; } if(b->l.type == BtDir) memmove(buf+p->index*VtEntrySize, p->old.entry, VtEntrySize); else memmove(buf+p->index*VtScoreSize, p->old.score, VtScoreSize); } return buf; } /* * Try to write block b. * If b depends on other blocks: * * If the block has been written out, remove the dependency. * If the dependency is replaced by a more recent dependency, * throw it out. * If we know how to write out an old version of b that doesn't * depend on it, do that. * * Otherwise, bail. */ int blockWrite(Block *b, int waitlock) { uchar *dmap; Cache *c; BList *p, **pp; Block *bb; int lockfail; c = b->c; if(b->iostate != BioDirty) return 1; dmap = b->dmap; memset(dmap, 0, c->ndmap); pp = &b->prior; for(p=*pp; p; p=*pp){ if(p->index >= 0){ /* more recent dependency has succeeded; this one can go */ if(dmap[p->index/8] & (1<<(p->index%8))) goto ignblock; } lockfail = 0; bb = _cacheLocalLookup(c, p->part, p->addr, p->vers, waitlock, &lockfail); if(bb == nil){ if(lockfail) return 0; /* block not in cache => was written already */ dmap[p->index/8] |= 1<<(p->index%8); goto ignblock; } /* * same version of block is still in cache. * * the assertion is true because the block still has version p->vers, * which means it hasn't been written out since we last saw it. */ if(bb->iostate != BioDirty){ fprint(2, "%s: %d:%x:%d iostate is %d in blockWrite\n", argv0, bb->part, bb->addr, bb->l.type, bb->iostate); /* probably BioWriting if it happens? */ if(bb->iostate == BioClean) goto ignblock; } blockPut(bb); if(p->index < 0){ /* * We don't know how to temporarily undo * b's dependency on bb, so just don't write b yet. */ if(0) fprint(2, "%s: blockWrite skipping %d %x %d %d; need to write %d %x %d\n", argv0, b->part, b->addr, b->vers, b->l.type, p->part, p->addr, bb->vers); return 0; } /* keep walking down the list */ pp = &p->next; continue; ignblock: *pp = p->next; blistFree(c, p); continue; } /* * DiskWrite must never be called with a double-locked block. * This call to diskWrite is okay because blockWrite is only called * from the cache flush thread, which never double-locks a block. */ diskWrite(c->disk, b); return 1; } /* * Change the I/O state of block b. * Just an assignment except for magic in * switch statement (read comments there). */ void blockSetIOState(Block *b, int iostate) { int dowakeup; Cache *c; BList *p, *q; if(0) fprint(2, "%s: iostate part=%d addr=%x %s->%s\n", argv0, b->part, b->addr, bioStr(b->iostate), bioStr(iostate)); c = b->c; dowakeup = 0; switch(iostate){ default: abort(); case BioEmpty: assert(!b->uhead); break; case BioLabel: assert(!b->uhead); break; case BioClean: bwatchDependency(b); /* * If b->prior is set, it means a write just finished. * The prior list isn't needed anymore. */ for(p=b->prior; p; p=q){ q = p->next; blistFree(c, p); } b->prior = nil; /* * Freeing a block or just finished a write. * Move the blocks from the per-block unlink * queue to the cache unlink queue. */ if(b->iostate == BioDirty || b->iostate == BioWriting){ vtLock(c->lk); c->ndirty--; b->iostate = iostate; /* change here to keep in sync with ndirty */ b->vers = c->vers++; if(b->uhead){ /* add unlink blocks to unlink queue */ if(c->uhead == nil){ c->uhead = b->uhead; vtWakeup(c->unlink); }else c->utail->next = b->uhead; c->utail = b->utail; b->uhead = nil; } vtUnlock(c->lk); } assert(!b->uhead); dowakeup = 1; break; case BioDirty: /* * Wrote out an old version of the block (see blockRollback). * Bump a version count, leave it dirty. */ if(b->iostate == BioWriting){ vtLock(c->lk); b->vers = c->vers++; vtUnlock(c->lk); dowakeup = 1; } break; case BioReading: case BioWriting: /* * Adding block to disk queue. Bump reference count. * diskThread decs the count later by calling blockPut. * This is here because we need to lock c->lk to * manipulate the ref count. */ vtLock(c->lk); b->ref++; vtUnlock(c->lk); break; case BioReadError: case BioVentiError: /* * Oops. */ dowakeup = 1; break; } b->iostate = iostate; /* * Now that the state has changed, we can wake the waiters. */ if(dowakeup) vtWakeupAll(b->ioready); } /* * The active file system is a tree of blocks. * When we add snapshots to the mix, the entire file system * becomes a dag and thus requires a bit more care. * * The life of the file system is divided into epochs. A snapshot * ends one epoch and begins the next. Each file system block * is marked with the epoch in which it was created (b.epoch). * When the block is unlinked from the file system (closed), it is marked * with the epoch in which it was removed (b.epochClose). * Once we have discarded or archived all snapshots up to * b.epochClose, we can reclaim the block. * * If a block was created in a past epoch but is not yet closed, * it is treated as copy-on-write. Of course, in order to insert the * new pointer into the tree, the parent must be made writable, * and so on up the tree. The recursion stops because the root * block is always writable. * * If blocks are never closed, they will never be reused, and * we will run out of disk space. But marking a block as closed * requires some care about dependencies and write orderings. * * (1) If a block p points at a copy-on-write block b and we * copy b to create bb, then p must be written out after bb and * lbb (bb's label block). * * (2) We have to mark b as closed, but only after we switch * the pointer, so lb must be written out after p. In fact, we * can't even update the in-memory copy, or the cache might * mistakenly give out b for reuse before p gets written. * * CacheAllocBlock's call to blockSetLabel records a "bb after lbb" dependency. * The caller is expected to record a "p after bb" dependency * to finish (1), and also expected to call blockRemoveLink * to arrange for (2) to happen once p is written. * * Until (2) happens, some pieces of the code (e.g., the archiver) * still need to know whether a block has been copied, so we * set the BsCopied bit in the label and force that to disk *before* * the copy gets written out. */ Block* blockCopy(Block *b, u32int tag, u32int ehi, u32int elo) { Block *bb, *lb; Label l; if((b->l.state&BsClosed) || b->l.epoch >= ehi) fprint(2, "%s: blockCopy %#ux %L but fs is [%ud,%ud]\n", argv0, b->addr, &b->l, elo, ehi); bb = cacheAllocBlock(b->c, b->l.type, tag, ehi, elo); if(bb == nil){ blockPut(b); return nil; } /* * Update label so we know the block has been copied. * (It will be marked closed once it has been unlinked from * the tree.) This must follow cacheAllocBlock since we * can't be holding onto lb when we call cacheAllocBlock. */ if((b->l.state&BsCopied)==0) if(b->part == PartData){ /* not the superblock */ l = b->l; l.state |= BsCopied; lb = _blockSetLabel(b, &l); if(lb == nil){ /* can't set label => can't copy block */ blockPut(b); l.type = BtMax; l.state = BsFree; l.epoch = 0; l.epochClose = 0; l.tag = 0; blockSetLabel(bb, &l, 0); blockPut(bb); return nil; } blockDependency(bb, lb, -1, nil, nil); blockPut(lb); } memmove(bb->data, b->data, b->c->size); blockDirty(bb); blockPut(b); return bb; } /* * Block b once pointed at the block bb at addr/type/tag, but no longer does. * If recurse is set, we are unlinking all of bb's children as well. * * We can't reclaim bb (or its kids) until the block b gets written to disk. We add * the relevant information to b's list of unlinked blocks. Once b is written, * the list will be queued for processing. * * If b depends on bb, it doesn't anymore, so we remove bb from the prior list. */ void blockRemoveLink(Block *b, u32int addr, int type, u32int tag, int recurse) { BList *p, **pp, bl; /* remove bb from prior list */ for(pp=&b->prior; (p=*pp)!=nil; ){ if(p->part == PartData && p->addr == addr){ *pp = p->next; blistFree(b->c, p); }else pp = &p->next; } bl.part = PartData; bl.addr = addr; bl.type = type; bl.tag = tag; if(b->l.epoch == 0) assert(b->part == PartSuper); bl.epoch = b->l.epoch; bl.next = nil; bl.recurse = recurse; if(b->part == PartSuper && b->iostate == BioClean) p = nil; else p = blistAlloc(b); if(p == nil){ /* * b has already been written to disk. */ doRemoveLink(b->c, &bl); return; } /* Uhead is only processed when the block goes from Dirty -> Clean */ assert(b->iostate == BioDirty); *p = bl; if(b->uhead == nil) b->uhead = p; else b->utail->next = p; b->utail = p; } /* * Process removal of a single block and perhaps its children. */ static void doRemoveLink(Cache *c, BList *p) { int i, n, recurse; u32int a; Block *b; Label l; BList bl; recurse = (p->recurse && p->type != BtData && p->type != BtDir); /* * We're not really going to overwrite b, but if we're not * going to look at its contents, there is no point in reading * them from the disk. */ b = cacheLocalData(c, p->addr, p->type, p->tag, recurse ? OReadOnly : OOverWrite, 0); if(b == nil) return; /* * When we're unlinking from the superblock, close with the next epoch. */ if(p->epoch == 0) p->epoch = b->l.epoch+1; /* sanity check */ if(b->l.epoch > p->epoch){ fprint(2, "%s: doRemoveLink: strange epoch %ud > %ud\n", argv0, b->l.epoch, p->epoch); blockPut(b); return; } if(recurse){ n = c->size / VtScoreSize; for(i=0; idata + i*VtScoreSize); if(a == NilBlock || !readLabel(c, &l, a)) continue; if(l.state&BsClosed) continue; /* * If stack space becomes an issue... p->addr = a; p->type = l.type; p->tag = l.tag; doRemoveLink(c, p); */ bl.part = PartData; bl.addr = a; bl.type = l.type; bl.tag = l.tag; bl.epoch = p->epoch; bl.next = nil; bl.recurse = 1; /* give up the block lock - share with others */ blockPut(b); doRemoveLink(c, &bl); b = cacheLocalData(c, p->addr, p->type, p->tag, OReadOnly, 0); if(b == nil){ fprint(2, "%s: warning: lost block in doRemoveLink\n", argv0); return; } } } l = b->l; l.state |= BsClosed; l.epochClose = p->epoch; if(l.epochClose == l.epoch){ vtLock(c->fl->lk); if(l.epoch == c->fl->epochLow) c->fl->nused--; blockSetLabel(b, &l, 0); vtUnlock(c->fl->lk); }else blockSetLabel(b, &l, 0); blockPut(b); } /* * Allocate a BList so that we can record a dependency * or queue a removal related to block b. * If we can't find a BList, we write out b and return nil. */ static BList * blistAlloc(Block *b) { Cache *c; BList *p; if(b->iostate != BioDirty){ /* * should not happen anymore - * blockDirty used to flush but no longer does. */ assert(b->iostate == BioClean); fprint(2, "%s: blistAlloc: called on clean block\n", argv0); return nil; } c = b->c; vtLock(c->lk); if(c->blfree == nil){ /* * No free BLists. What are our options? */ /* Block has no priors? Just write it. */ if(b->prior == nil){ vtUnlock(c->lk); diskWriteAndWait(c->disk, b); return nil; } /* * Wake the flush thread, which will hopefully free up * some BLists for us. We used to flush a block from * our own prior list and reclaim that BList, but this is * a no-no: some of the blocks on our prior list may * be locked by our caller. Or maybe their label blocks * are locked by our caller. In any event, it's too hard * to make sure we can do I/O for ourselves. Instead, * we assume the flush thread will find something. * (The flush thread never blocks waiting for a block, * so it can't deadlock like we can.) */ while(c->blfree == nil){ vtWakeup(c->flush); vtSleep(c->blrend); if(c->blfree == nil) fprint(2, "%s: flushing for blists\n", argv0); } } p = c->blfree; c->blfree = p->next; vtUnlock(c->lk); return p; } static void blistFree(Cache *c, BList *bl) { vtLock(c->lk); bl->next = c->blfree; c->blfree = bl; vtWakeup(c->blrend); vtUnlock(c->lk); } char* bsStr(int state) { static char s[100]; if(state == BsFree) return "Free"; if(state == BsBad) return "Bad"; sprint(s, "%x", state); if(!(state&BsAlloc)) strcat(s, ",Free"); /* should not happen */ if(state&BsCopied) strcat(s, ",Copied"); if(state&BsVenti) strcat(s, ",Venti"); if(state&BsClosed) strcat(s, ",Closed"); return s; } char * bioStr(int iostate) { switch(iostate){ default: return "Unknown!!"; case BioEmpty: return "Empty"; case BioLabel: return "Label"; case BioClean: return "Clean"; case BioDirty: return "Dirty"; case BioReading: return "Reading"; case BioWriting: return "Writing"; case BioReadError: return "ReadError"; case BioVentiError: return "VentiError"; case BioMax: return "Max"; } } static char *bttab[] = { "BtData", "BtData+1", "BtData+2", "BtData+3", "BtData+4", "BtData+5", "BtData+6", "BtData+7", "BtDir", "BtDir+1", "BtDir+2", "BtDir+3", "BtDir+4", "BtDir+5", "BtDir+6", "BtDir+7", }; char* btStr(int type) { if(type < nelem(bttab)) return bttab[type]; return "unknown"; } int labelFmt(Fmt *f) { Label *l; l = va_arg(f->args, Label*); return fmtprint(f, "%s,%s,e=%ud,%d,tag=%#ux", btStr(l->type), bsStr(l->state), l->epoch, (int)l->epochClose, l->tag); } int scoreFmt(Fmt *f) { uchar *v; int i; u32int addr; v = va_arg(f->args, uchar*); if(v == nil){ fmtprint(f, "*"); }else if((addr = globalToLocal(v)) != NilBlock) fmtprint(f, "0x%.8ux", addr); else{ for(i = 0; i < VtScoreSize; i++) fmtprint(f, "%2.2ux", v[i]); } return 0; } static int upHeap(int i, Block *b) { Block *bb; u32int now; int p; Cache *c; c = b->c; now = c->now; for(; i != 0; i = p){ p = (i - 1) >> 1; bb = c->heap[p]; if(b->used - now >= bb->used - now) break; c->heap[i] = bb; bb->heap = i; } c->heap[i] = b; b->heap = i; return i; } static int downHeap(int i, Block *b) { Block *bb; u32int now; int k; Cache *c; c = b->c; now = c->now; for(; ; i = k){ k = (i << 1) + 1; if(k >= c->nheap) break; if(k + 1 < c->nheap && c->heap[k]->used - now > c->heap[k + 1]->used - now) k++; bb = c->heap[k]; if(b->used - now <= bb->used - now) break; c->heap[i] = bb; bb->heap = i; } c->heap[i] = b; b->heap = i; return i; } /* * Delete a block from the heap. * Called with c->lk held. */ static void heapDel(Block *b) { int i, si; Cache *c; c = b->c; si = b->heap; if(si == BadHeap) return; b->heap = BadHeap; c->nheap--; if(si == c->nheap) return; b = c->heap[c->nheap]; i = upHeap(si, b); if(i == si) downHeap(i, b); } /* * Insert a block into the heap. * Called with c->lk held. */ static void heapIns(Block *b) { assert(b->heap == BadHeap); upHeap(b->c->nheap++, b); vtWakeup(b->c->heapwait); } /* * Get just the label for a block. */ int readLabel(Cache *c, Label *l, u32int addr) { int lpb; Block *b; u32int a; lpb = c->size / LabelSize; a = addr / lpb; b = cacheLocal(c, PartLabel, a, OReadOnly); if(b == nil){ blockPut(b); return 0; } if(!labelUnpack(l, b->data, addr%lpb)){ blockPut(b); return 0; } blockPut(b); return 1; } /* * Process unlink queue. * Called with c->lk held. */ static void unlinkBody(Cache *c) { BList *p; while(c->uhead != nil){ p = c->uhead; c->uhead = p->next; vtUnlock(c->lk); doRemoveLink(c, p); vtLock(c->lk); p->next = c->blfree; c->blfree = p; } } /* * Occasionally unlink the blocks on the cache unlink queue. */ static void unlinkThread(void *a) { Cache *c = a; vtThreadSetName("unlink"); vtLock(c->lk); for(;;){ while(c->uhead == nil && c->die == nil) vtSleep(c->unlink); if(c->die != nil) break; unlinkBody(c); } c->ref--; vtWakeup(c->die); vtUnlock(c->lk); } static int baddrCmp(void *a0, void *a1) { BAddr *b0, *b1; b0 = a0; b1 = a1; if(b0->part < b1->part) return -1; if(b0->part > b1->part) return 1; if(b0->addr < b1->addr) return -1; if(b0->addr > b1->addr) return 1; return 0; } /* * Scan the block list for dirty blocks; add them to the list c->baddr. */ static void flushFill(Cache *c) { int i, ndirty; BAddr *p; Block *b; vtLock(c->lk); if(c->ndirty == 0){ vtUnlock(c->lk); return; } p = c->baddr; ndirty = 0; for(i=0; inblocks; i++){ b = c->blocks + i; if(b->part == PartError) continue; if(b->iostate == BioDirty || b->iostate == BioWriting) ndirty++; if(b->iostate != BioDirty) continue; p->part = b->part; p->addr = b->addr; p->vers = b->vers; p++; } if(ndirty != c->ndirty){ fprint(2, "%s: ndirty mismatch expected %d found %d\n", argv0, c->ndirty, ndirty); c->ndirty = ndirty; } vtUnlock(c->lk); c->bw = p - c->baddr; qsort(c->baddr, c->bw, sizeof(BAddr), baddrCmp); } /* * This is not thread safe, i.e. it can't be called from multiple threads. * * It's okay how we use it, because it only gets called in * the flushThread. And cacheFree, but only after * cacheFree has killed off the flushThread. */ static int cacheFlushBlock(Cache *c) { Block *b; BAddr *p; int lockfail, nfail; nfail = 0; for(;;){ if(c->br == c->be){ if(c->bw == 0 || c->bw == c->be) flushFill(c); c->br = 0; c->be = c->bw; c->bw = 0; c->nflush = 0; } if(c->br == c->be) return 0; p = c->baddr + c->br; c->br++; b = _cacheLocalLookup(c, p->part, p->addr, p->vers, Nowaitlock, &lockfail); if(b && blockWrite(b, Nowaitlock)){ c->nflush++; blockPut(b); return 1; } if(b) blockPut(b); /* * Why didn't we write the block? */ /* Block already written out */ if(b == nil && !lockfail) continue; /* Failed to acquire lock; sleep if happens a lot. */ if(lockfail && ++nfail > 100){ sleep(500); nfail = 0; } /* Requeue block. */ if(c->bw < c->be) c->baddr[c->bw++] = *p; } } /* * Occasionally flush dirty blocks from memory to the disk. */ static void flushThread(void *a) { Cache *c = a; int i; vtThreadSetName("flush"); vtLock(c->lk); while(c->die == nil){ vtSleep(c->flush); vtUnlock(c->lk); for(i=0; indirty); sleep(250); } break; } if(i==0 && c->ndirty){ /* * All the blocks are being written right now -- there's nothing to do. * We might be spinning with cacheFlush though -- he'll just keep * kicking us until c->ndirty goes down. Probably we should sleep * on something that the diskThread can kick, but for now we'll * just pause for a little while waiting for disks to finish. */ sleep(100); } vtLock(c->lk); vtWakeupAll(c->flushwait); } c->ref--; vtWakeup(c->die); vtUnlock(c->lk); } /* * Flush the cache. */ void cacheFlush(Cache *c, int wait) { vtLock(c->lk); if(wait){ while(c->ndirty){ // consPrint("cacheFlush: %d dirty blocks, uhead %p\n", // c->ndirty, c->uhead); vtWakeup(c->flush); vtSleep(c->flushwait); } // consPrint("cacheFlush: done (uhead %p)\n", c->ndirty, c->uhead); }else if(c->ndirty) vtWakeup(c->flush); vtUnlock(c->lk); } /* * Kick the flushThread every 30 seconds. */ static void cacheSync(void *v) { Cache *c; c = v; cacheFlush(c, 0); }