#include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "error.h" enum { Hdrspc = 64, /* leave room for high-level headers */ Bdead = 0x51494F42, /* "QIOB" */ }; struct { Lock; uint bytes; } ialloc; static Block* _allocb(int size) { Block *b; uchar *p; int n; n = BLOCKALIGN + ROUNDUP(size+Hdrspc, BLOCKALIGN) + sizeof(Block); if((p = mallocz(n, 0)) == nil) return nil; b = (Block*)(p + n - sizeof(Block)); /* block at end of allocated space */ b->base = p; b->next = nil; b->list = nil; b->free = 0; b->flag = 0; /* align base and bounds of data */ b->lim = (uchar*)(PTR2UINT(b) & ~(BLOCKALIGN-1)); /* align start of writable data, leaving space below for added headers */ b->rp = b->lim - ROUNDUP(size, BLOCKALIGN); b->wp = b->rp; if(b->rp < b->base || b->lim - b->rp < size) panic("_allocb"); return b; } Block* allocb(int size) { Block *b; /* * Check in a process and wait until successful. * Can still error out of here, though. */ if(up == nil) panic("allocb without up: %#p", getcallerpc(&size)); if((b = _allocb(size)) == nil){ xsummary(); mallocsummary(); panic("allocb: no memory for %d bytes", size); } setmalloctag(b, getcallerpc(&size)); return b; } Block* iallocb(int size) { Block *b; static int m1, m2, mp; if(ialloc.bytes > conf.ialloc){ if((m1++%10000)==0){ if(mp++ > 1000){ active.exiting = 1; exit(0); } iprint("iallocb: limited %ud/%ud\n", ialloc.bytes, conf.ialloc); } return nil; } if((b = _allocb(size)) == nil){ if((m2++%10000)==0){ if(mp++ > 1000){ active.exiting = 1; exit(0); } iprint("iallocb: no memory %ud/%ud\n", ialloc.bytes, conf.ialloc); } return nil; } setmalloctag(b, getcallerpc(&size)); b->flag = BINTR; ilock(&ialloc); ialloc.bytes += b->lim - b->base; iunlock(&ialloc); return b; } void freeb(Block *b) { void *dead = (void*)Bdead; uchar *p; if(b == nil) return; /* * drivers which perform non cache coherent DMA manage their own buffer * pool of uncached buffers and provide their own free routine. */ if(b->free) { b->free(b); return; } if(b->flag & BINTR) { ilock(&ialloc); ialloc.bytes -= b->lim - b->base; iunlock(&ialloc); } p = b->base; /* poison the block in case someone is still holding onto it */ b->next = dead; b->rp = dead; b->wp = dead; b->lim = dead; b->base = dead; free(p); } void checkb(Block *b, char *msg) { void *dead = (void*)Bdead; if(b == dead) panic("checkb b %s %#p", msg, b); if(b->base == dead || b->lim == dead || b->next == dead || b->rp == dead || b->wp == dead){ print("checkb: base %#p lim %#p next %#p\n", b->base, b->lim, b->next); print("checkb: rp %#p wp %#p\n", b->rp, b->wp); panic("checkb dead: %s", msg); } if(b->base > b->lim) panic("checkb 0 %s %#p %#p", msg, b->base, b->lim); if(b->rp < b->base) panic("checkb 1 %s %#p %#p", msg, b->base, b->rp); if(b->wp < b->base) panic("checkb 2 %s %#p %#p", msg, b->base, b->wp); if(b->rp > b->lim) panic("checkb 3 %s %#p %#p", msg, b->rp, b->lim); if(b->wp > b->lim) panic("checkb 4 %s %#p %#p", msg, b->wp, b->lim); } void iallocsummary(void) { print("ialloc %ud/%ud\n", ialloc.bytes, conf.ialloc); }