/* * vga driver using just vesa bios to set up. * * note that setting hwaccel to zero will cause cursor ghosts to be * left behind. hwaccel set non-zero repairs this. */ #include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "io.h" #include "../port/error.h" #include "ureg.h" #define Image IMAGE #include #include #include #include "screen.h" static void *hardscreen; static uchar modebuf[0x1000]; #define WORD(p) ((p)[0] | ((p)[1]<<8)) #define LONG(p) ((p)[0] | ((p)[1]<<8) | ((p)[2]<<16) | ((p)[3]<<24)) #define PWORD(p, v) (p)[0] = (v); (p)[1] = (v)>>8 #define PLONG(p, v) (p)[0] = (v); (p)[1] = (v)>>8; (p)[2] = (v)>>16; (p)[3] = (v)>>24 extern void realmode(Ureg*); static uchar* vbesetup(Ureg *u, int ax) { ulong pa; pa = PADDR(RMBUF); memset(modebuf, 0, sizeof modebuf); memset(u, 0, sizeof *u); u->ax = ax; u->es = (pa>>4)&0xF000; u->di = pa&0xFFFF; return modebuf; } /* botch. use bios directly. called from mouseclock without a up */ static int vbecall0(Ureg *u) { u->trap = 0x10; realmode(u); if((u->ax&0xFFFF) != 0x004F) return -1; return 0; } static void vbecall(Ureg *u) { Chan *creg, *cmem; ulong pa; cmem = namec("/dev/realmodemem", Aopen, ORDWR, 0); if(waserror()){ cclose(cmem); nexterror(); } creg = namec("/dev/realmode", Aopen, ORDWR, 0); if(waserror()){ cclose(creg); nexterror(); } pa = PADDR(RMBUF); /* TODO: check read and write return values */ devtab[cmem->type]->write(cmem, modebuf, sizeof modebuf, pa); u->trap = 0x10; devtab[creg->type]->write(creg, u, sizeof *u, 0); devtab[creg->type]->read(creg, u, sizeof *u, 0); if((u->ax&0xFFFF) != 0x004F) error("vesa bios error"); devtab[cmem->type]->read(cmem, modebuf, sizeof modebuf, pa); poperror(); cclose(creg); poperror(); cclose(cmem); } static void vbecheck(void) { Ureg u; uchar *p; p = vbesetup(&u, 0x4F00); strcpy((char*)p, "VBE2"); vbecall(&u); if(memcmp((char*)p, "VESA", 4) != 0) error("bad vesa signature"); if(p[5] < 2) error("bad vesa version"); } static int vbegetmode(void) { Ureg u; vbesetup(&u, 0x4F03); vbecall(&u); return u.bx; } static uchar* vbemodeinfo(int mode) { uchar *p; Ureg u; p = vbesetup(&u, 0x4F01); u.cx = mode; vbecall(&u); return p; } static void vesalinear(VGAscr *scr, int, int) { int i, mode, size; char *s; uchar *p; ulong paddr; Pcidev *pci; if(hardscreen) { scr->vaddr = 0; scr->paddr = scr->apsize = 0; return; } vbecheck(); mode = vbegetmode(); /* * bochs loses the top bits - cannot use this if((mode&(1<<14)) == 0) error("not in linear graphics mode"); */ mode &= 0x3FFF; p = vbemodeinfo(mode); if(!(WORD(p+0) & (1<<4))) error("not in VESA graphics mode"); if(!(WORD(p+0) & (1<<7))) error("not in linear graphics mode"); paddr = LONG(p+40); size = WORD(p+20)*WORD(p+16); size = PGROUND(size); /* * figure out max size of memory so that we have * enough if the screen is resized. */ pci = nil; while((pci = pcimatch(pci, 0, 0)) != nil){ if(pci->ccrb != Pcibcdisp) continue; for(i=0; imem); i++) if(paddr == (pci->mem[i].bar&~0x0F)){ if(pci->mem[i].size > size) size = pci->mem[i].size; goto havesize; } } /* no pci - heuristic guess */ if(size < 4*1024*1024) size = 4*1024*1024; else size = ROUND(size, 1024*1024); havesize: vgalinearaddr(scr, paddr, size); if(scr->apsize) addvgaseg("vesascreen", scr->paddr, scr->apsize); s = getconf("*vesahardscreen"); if(s == nil || atoi(s) == 0){ hardscreen = scr->vaddr; scr->vaddr = 0; scr->paddr = scr->apsize = 0; } } static void vesaflush(VGAscr *scr, Rectangle r) { int t, w, wid, off; ulong *hp, *sp, *esp; if(hardscreen == nil) return; if(rectclip(&r, scr->gscreen->r) == 0) return; sp = (ulong*)(scr->gscreendata->bdata + scr->gscreen->zero); t = (r.max.x * scr->gscreen->depth + 2*BI2WD-1) / BI2WD; w = (r.min.x * scr->gscreen->depth) / BI2WD; w = (t - w) * BY2WD; wid = scr->gscreen->width; off = r.min.y * wid + (r.min.x * scr->gscreen->depth) / BI2WD; hp = hardscreen; hp += off; sp += off; esp = sp + Dy(r) * wid; while(sp < esp){ memmove(hp, sp, w); hp += wid; sp += wid; } } static void vesablank(VGAscr*, int blank) { Ureg u; vbesetup(&u, 0x4f10); if(blank) u.bx = 0x0101; else u.bx = 0x0001; vbecall0(&u); /* ignore errors */ } static void vesadrawinit(VGAscr *scr) { scr->blank = vesablank; hwblank = 1; } VGAdev vgavesadev = { "vesa", 0, 0, 0, vesalinear, vesadrawinit, 0, 0, 0, vesaflush, };